Modeling – Junior Artist

11 Months ago • Upto 2 Years
Art

Job Description

Xentrix Studios is seeking a Junior Modeler to join their production team in Bangalore. You will be responsible for creating believable CG sculpts and 3D models for a variety of projects. You will need to be proficient in Maya, Z-Brush, or equivalent 3D software, and have a strong understanding of anatomy and perspective. You will also need to be able to work independently and as part of a team. This is a great opportunity to gain experience in a creative environment and to learn from experienced professionals.
Good To Have:
  • Background in traditional sculpting
  • Art background
  • Bachelor's Degree in Fine Art, Illustration, Computer Graphics
Must Have:
  • Ability to use maquette, sculpture or reference imagery to build 3D models
  • Strong understanding of anatomy and perspective
  • Proficiency in Maya, Z-Brush or equivalent 3D software
  • Self-motivation, good communication skills, and a great team-player attitude

Add these skills to join the top 1% applicants for this job

communication
rigging
anatomy
3d-modeling
maya

Xentrix Studios is hiring Junior Modelers to join our production team in Bangalore. We require aspiring talent who show the potential and fairly decent understanding of form, scale and volume to create believable CG Sculpts /3D Models. This position offers a chance to gain experience of working in a creative environment and to produce 3D Models for children’s animated TV series, Feature Films, Theme Parks and Games. Good knowledge of Sculptural design i.e. orientation, proportion, scale, articulation and balance is essential. We are all set to welcome artists who will contribute with their skills and provide ideas for creating stunning visuals.

DUTIES & RESPONSIBILITIES

Model as per the established designs and produce an accurate translation of the design reference, staying on model (in style).

The models need to meet the creative requirements of the Production Designer and/or Art Director and/or client.

It’s important that the model should satisfy the technical needs of the CG department and be efficient, reliable, to scale and to be easy to rig and animate.

Provide rigging and look dev ready assets that meet the technical requirements of the production pipeline.

REQUIRED SKILLS & EXPERIENCE

Ability to use a maquette, sculpture or reference imagery to build 3D models.

Strong understanding of anatomy and perspective.

Self-motivation, good communication skills, and a great team-player attitude.

Experience and proficiency in Maya, Z-Brush or equivalent 3D software required.

Background in traditional Sculpting would be a plus

Art Background. Bachelor's Degree in Fine Art, Illustration, Computer Graphics preferred.

At least 0-2 years’ experience as a 3D Modeler for TV series / Feature / video games.

PORTFOLIO REQUIRMENT & SKILL TEST

Visual demonstration (Show reel: QuickTime or web link preferred) of Modeling skills that illustrates your versatility to build both Hard surface / Organic 3D Sculpts.

Only online artwork submissions will be accepted (e.g. website, blog or online album).

Candidate must be willing to complete a skill test if required

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