Modeling Outsource Artist

2 Months ago • 8 Years + • Art • $103,856 PA - $167,554 PA

Job Summary

Job Description

Psyonix, a part of Epic Games, seeks a Modeling Outsource Artist to supervise creative content from outsourcing partners. Responsibilities include providing creative feedback, documenting pipelines, creating quality bar assets, collecting references, building block-outs, and packaging files for external artists. The role involves collaborating with art leads, establishing visual direction, communicating feedback effectively, training outsource artists, and working with internal stakeholders on asset approvals. Experience shipping AAA titles, creating high-quality game assets (stylized art/realism), and proficiency with Unreal Engine 5, Substance Painter, and other relevant tools are essential.
Must have:
  • AAA title shipping experience
  • High-quality game-ready assets
  • Stylized art/realism expertise
  • Proficiency in Unreal Engine 5, Substance Painter
  • Excellent communication & feedback skills
Good to have:
  • Experience with Flow (Shotgrid) and Miro
  • Vert count management & PBR texture creation expertise

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ART

What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

Psyonix is searching for a Modeling Outsource Artist to support and supervise creative content provided by outsourcing partners. The Modeling Outsource Artist will provide front-line creative feedback for work submitted for review. The ideal candidate would be a talented artist who can communicate with outsource partners, including documenting existing pipelines, collecting or creating quality bar and technical example assets, collecting photo references, creating asset block-outs, creating simple block-out paintovers, and finally, packaging all files to send off to the external artists.

In this role, you will

  • Work with the Art Leads and Director level to establish visual direction for our outsourcing vendors
  • Collect or generate detailed documentation, video references, and examples of art asset production, procedures, and engine requirements to support the external vendors
  • Clearly communicate feedback to the outsource partner, and ensure those creative notes and goals are relayed by internal artists, level designers, game designers, and production to understand the needs and goals of props being created
  • Provide prototype meshes with accurate scale and pivot placement, with the understanding of the technical constraints, including vert count management, material setup, and PBR texture creation
  • Train outsource partner artists in Psyonix's specific techniques and best practices
  • Foster remote teams enthusiasm for the project
  • Work with internal stakeholders and or IP owners on licensed asset approvals

What we're looking for

  • Experience in shipping AAA titles across multiple platforms
  • Experience shipping high-quality game ready assets for production, with an emphasis on stylized art / stylized realism
  • Must have a strong portfolio showing executed game assets for hard surface and organics
  • Strong understanding of latest toolsets in game art creation, including (but not limited to) Unreal Engine 5, Substance Painter, Perforce, and 3D modeling packages (A plus if experienced with Flow (“Shotgrid”) and Miro)
  • Highly organized, self-driven, customer focused, and a great team player
  • Ability to critique, mentor, and improve art through written and visual feedback loops
  • A keen understanding of technical hurdles, ability to autonomously make choices to further art quality, and excellent communication skills are a must
  • Experienced working within a team and a high pressure production environment

This role is open to multiple locations in North America (including CA & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

California Base Pay Range
$114,242$167,554 USD
Washington Base Pay Range
$103,856$152,321 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

Similar Jobs

Artists Animation - Production Coordinator

Artists Animation

British Columbia, Canada (Hybrid)
2 Months ago
Gearbox - Layout Lead, Cinema & Cinematics Dept

Gearbox

Frisco, Texas, United States (Hybrid)
7 Months ago
Scanline VFX - Lead Compositor

Scanline VFX

Seoul, South Korea (Hybrid)
7 Months ago
Epic Games - Art Producer

Epic Games

(On-Site)
3 Months ago
Scanline VFX - Virtual Production Coordinator

Scanline VFX

Los Angeles, California, United States (On-Site)
2 Months ago
Greensky Games - Illustrator (Contract)

Greensky Games

Canada (Remote)
10 Months ago
Riot Games - Manager, VFX Art

Riot Games

Singapore (On-Site)
1 Month ago
yellow brick games - Senior Hard Surface Artist

yellow brick games

Montreal, Quebec, Canada (Remote)
1 Month ago
Xentrix studios - Compositing – Junior Artist

Xentrix studios

India (On-Site)
7 Months ago
Drake cooper - Social First Art Director

Drake cooper

Boise, Idaho, United States (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

DNEG - Delegate Producer - Line Producer

DNEG

Montreal, Quebec, Canada (On-Site)
6 Days ago
Wildlight - Hard Surface Outsource Manager

Wildlight

Los Angeles, California, United States (Remote)
5 Months ago
Scanline VFX - Lead Software Engineer

Scanline VFX

Montreal, Quebec, Canada (Remote)
8 Months ago
Epic Games - Modeling Outsource Artist

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
2 Months ago
stim studio - Production Coordinator

stim studio

Liège, Wallonia, Belgium (On-Site)
1 Month ago
Flying Bark - DevOps Engineer

Flying Bark

New South Wales, Australia (Hybrid)
4 Months ago
Lighthouse Studios - Mid-Senior Toon Boom Animators (Rick and Morty & Top Secret Series)

Lighthouse Studios

Kilkenny, County Kilkenny, Ireland (On-Site)
3 Months ago
Autodesk - Full Stack Developer

Autodesk

Kraków, Lesser Poland Voivodeship, Poland (Hybrid)
3 Weeks ago
Ubisoft - Production Coordinator – Cinematic Team

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Sony pictures animation  - Production Coordinator - Features

Sony pictures animation

Los Angeles, California, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in North America

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Art Jobs

Devoted Studios - Producer - Game Art

Devoted Studios

Colombia (Remote)
1 Month ago
Games talent (Staffing and recruiting) - Art Director

Games talent (Staffing and recruiting)

Copenhagen, Denmark (On-Site)
2 Months ago
Maliyo Games - Art Director

Maliyo Games

Nigeria (On-Site)
7 Months ago
platinum games - Art Director

platinum games

(On-Site)
5 Months ago
Wargaming - Art Director (World of Warships Franchise)

Wargaming

Belgrade, Serbia (On-Site)
7 Months ago
Moonton  - MLBB Resource Operations (Art Resources)

Moonton

Shanghai, China (On-Site)
4 Weeks ago
supercell - Marketing Artist, Senior Illustrator

supercell

Seoul, South Korea (On-Site)
1 Month ago
pipa studios - Lead Game Art - Lead Illustrator

pipa studios

São Paulo, Brazil (On-Site)
1 Month ago
virtous games - Senior / Lead Material Artist

virtous games

Dublin, County Dublin, Ireland (Remote)
2 Weeks ago
Codeway Studios - Marketing Art Intern

Codeway Studios

Istanbul, İstanbul, Türkiye (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Montreal, Quebec, Canada (On-Site)

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)

View All Jobs

Get notified when new jobs are added by Epic Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug