MONTREAL -Rigging: LEAD

2 Minutes ago • 8 Years + • Rigging • $114,400 PA - $143,520 PA

Job Summary

Job Description

Barnstorm is an Emmy and VES-nominated visual effects studio specializing in photo-realistic VFX for television and streaming. They foster a creative, collaborative, and artist-driven culture. They are seeking a Senior Creature Artist or Creature Supervisor with extensive experience in Rigging, CFX, and Tech Anim. The ideal candidate possesses strong technical artistry, problem-solving skills, and proficiency in Maya, Houdini, mGear, and Python. This role involves hands-on work, mentoring, and contributing to pipeline improvements in a fast-moving, collaborative environment.
Must have:
  • Build, maintain, and troubleshoot high-quality body and facial rigs using mGear and Maya.
  • Simulate realistic cloth, hair, muscle, and skin using Houdini or Maya.
  • Optimize and prep rigs for animation and shot-based simulation.
  • Develop and maintain internal tools, scripts, and workflows in Python or VEX.
  • Handle shot-level CFX/tech anim tasks including sculpting, deformation cleanup, and collision fixes.
  • Debug, version, and publish rigs, caches, and simulations using Alembic and USD.
  • Use ShotGrid/Flow to track tasks and support creature artists.
  • Take on rigging, simulation, and shot work as needed.
  • Prototype new rigging and sim systems, improve solver setups, and test pipeline integrations.
  • Collaborate with Pipeline and CG Supervision on next-gen creature workflows.
  • Build procedural systems to scale with show demands.
  • Create documentation, tools, and workflows for groom, layout, and lighting handoff.
  • Mentor junior and mid-level rigging/CFX artists.
  • Work closely with animators, FX, and lighters for character fidelity and shot continuity.
  • Lead technical reviews, QC passes, and best practices documentation.
  • Collaborate and communicate with Production on show/task updates.
  • Collaborate with Artist Management on crewing, team feedback, and show hindrances.
  • Provide technical support and guidance to Production for bidding and scheduling.
  • Report to the Head of CG.
Good to have:
  • Experience across stylized and photoreal pipelines
  • Ability to debug a broken rig or sim without skipping a beat
  • Hands-on, solutions-oriented approach
  • Thrives in collaborative and fast-moving environments
  • Willingness to mentor artists
  • Desire to contribute to process and pipeline improvements
  • Comfortable diving into shots when needed
  • Experience working closely with animation and downstream teams
  • Experience building simulation-ready proxy assets, sim attachments, and layered garments
  • Comfortable in fast-paced environments and balancing priorities
  • Strong communication and collaboration skills
  • Values feedback, clarity, and good-faith problem solving

Job Details

About Barnstorm

Barnstorm is an Emmy and VES-nominated visual effects studio with locations in Burbank, CA and Vancouver, BC. We provide photo-realistic visual effects for television and streaming projects across genres. Our studio culture is built on creativity and collaboration. As we grow, we are committed to preserving our scrappy, artist-driven DNA while evolving our structure, workflows, and leadership.

Who You Are

You are a Senior Creature Artist or Creature Supervisor who is experienced in Rigging, CFX, and Tech Anim, ready to bring your technical artistry and problem-solving mindset to a team that values flexibility, clarity, and ownership.

You’ve worked across stylized and photoreal pipelines, from character deformation to cloth and hair simulation — with an understanding of how it all connects downstream. You’re fluent in Maya, Houdini, mGear, Python (plus a few tricks up your sleeve), and know how to debug a broken rig or sim without skipping a beat.

You’re hands-on, solutions-oriented, and thrive in environments where the work is collaborative and fast-moving. You want to mentor artists, contribute to process and pipeline improvements, and still dive into shots when the team needs it.

What You’ll Do

Process (50%)

  • Build, maintain, and troubleshoot high-quality body and facial rigs using mGear and Maya.
  • Simulate realistic cloth, hair, muscle, and skin using Houdini or Maya
  • Optimize and prep rigs for animation and shot-based simulation, including grooming integration and cache publishing.
  • Develop and maintain internal tools, scripts, and workflows in Python or VEX
  • Handle shot-level CFX/tech anim tasks including shot sculpting, deformation cleanup, and collision fixes.
  • Debug, version, and publish rigs, caches, and simulations using Alembic and USD within the pipeline.
  • Use ShotGrid/Flow to track your tasks and any creature artists you are supporting, to keep to production's schedule.
  • Expected to take on rigging, simulation, and shot work as needed.

Pioneering (20%)

  • Prototype new rigging and sim systems, improve solver setups, and test pipeline integrations
  • Collaborate with Pipeline and CG Supervision on next-gen creature workflows across Houdini, Maya, mGear
  • Build procedural systems to scale with show demands, including auto-rigging tools, sim libraries, and caching solutions
  • Create documentation, tools, and workflows that support groom, layout, and lighting handoff

People (30%)

  • Mentor junior and mid-level rigging/CFX artists and support their growth within the department
  • Work closely with animators, FX, and lighters to ensure character fidelity and shot continuity
  • Lead technical reviews, QC passes, and best practices documentation
  • Collaborate and communicate with Production on show/task updates.
  • Collaborate with Artist Management on crewing, team feedback, and any show hindrances that department leadership should be aware of.
  • Provide technical support and guidance to Production for bidding and scheduling rigging/CFX tasks
  • Report to the Head of CG

What You Bring

  • 8+ years experience in high-end VFX for episodics or features
  • 2+ years experience leading or supervising rigging/CFX teams
  • Strong proficiency in Maya, Houdini, and Python — plus experience with MGear, Alembic, USD, and VEX
  • Comfortable building and debugging custom rigs, cloth/hair sims, muscle systems, and custom CFX tools
  • Experience working closely with animation, and downstream teams to ensure seamless asset handoff and shot success
  • Experience building simulation-ready proxy assets, sim attachments, and layered garments
  • Strong understanding of version control, shot-specific caching, and tech animation data prep
  • Comfortable in fast-paced environments and capable of balancing priorities across multiple shows
  • Strong communication and collaboration skills — you value feedback, clarity, and good-faith problem solving

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About The Company

Emmy-nominated studio embodying the pioneering ingenuity, daring creativity, & freewheeling spirit of the first aviators


Montreal, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

British Columbia, Canada (Hybrid)

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