Planner

1 Year ago • 3 Years +

Job Summary

Job Description

This position is for a planner, ideally a director candidate, in the game business division, focusing primarily on consumer games for both in-house and outsourced projects. Responsibilities include creating specifications, developing new plans, and managing outsourcing for in-house projects. For outsourced projects, responsibilities include planning, creating specifications, directing new outsourced projects, client interaction, and outsourcing management, based on experience. The role involves all stages of game planning and specification creation, from prototype to full development, including tasks such as creating planning overviews, writing specifications, designing level layouts, creating game data and balancing, managing quality and schedules, analyzing game information, and managing outsourcing and client interactions. The company is looking for individuals who can work smoothly in team-based game production and those who love games are welcome to apply.
Must have:
  • Release experience of at least one title
  • Experience with at least one consumer title
  • 3+ years of experience in the game industry
  • Experience completing projects, regardless of in-house or other company projects
Good to have:
  • Experience in creating plans, proposing and presenting new plans internally and externally
  • Experience in estimating man-hours and building structures
  • Experience with Unreal Engine for at least one title

Job Details

ポジション概要

自社案件や受託案件の主にコンシューマに注力する方針の当社ゲーム事業本部のディレクター候補となるプランナーを募集!
自社案件では仕様作成、新規企画立案、外注管理などの業務を担当していただきます。
受託案件では企画立案、仕様作成、新規受託案件のディレクション、顧客折衝、外注管理といった業務をご経験に合わせてお任せします。

職務内容

ゲームの企画・仕様作成からプロト・本開発など全ての工程をご経験に合わせてお任せしていきます。

  • 企画概要作成
  • 仕様書作成
  • レベルデザイン設計
  • ゲームデータ作成とバランス調整
  • クオリティ管理・スケジュール管理
  • ゲーム情報の各種分析
  • 外注管理・顧客折衝

★受託開発のディレクション★
Unreal Engineを使用したコンシューマータイトルを中心に、大小さまざまプロジェクトのお話をいただき、
現在は複数の自社案件や受託案件のプロジェクトが進行しています。
ご入社後はご経験や適性に応じてプロジェクトを決定し、受託案件のプロジェクトに参画いただきます。
今後は適性に応じて、自社案件に携わっていくことも可能です。
チームでのゲーム制作を円滑に進めていただける方を歓迎いたします。
ゲームが好きな方からのご応募をお待ちしております!

主な開発実績

■自社パブリッシング

ENDER MAGNOLIA: Bloom in the Mist
(Nintendo Switch、Steam、PlayStation 4/5、Xbox Series X|S)
 開発環境:Unreal Engine 5

ENDER LILIES: Quietus of the Knights
(Nintendo Switch、Steam、PlayStation 4/5、Xbox Series X|S)
 開発環境:Unreal Engine 4 

リデンプションリーパーズ
(Nintendo Switch、Steam、PlayStation 4/5)
 開発環境:Unreal Engine 4 

その他の開発実績

必須要件

  • リリース経験1タイトル以上
  • コンシューマータイトル経験1タイトル以上
  • ゲーム業界でのご経験(3年以上)
  • 自社案件・他社案件を問わずプロジェクトを完遂されたご経験

推奨要件

  • 企画書作成や社内外での新規企画の立案・プレゼンのご経験
  • 工数見積、体制構築のご経験
  • Unreal Engine経験1タイトル以上

こんな方が活躍しています!

  • 各方面との連携、コミュニケーションを大切にされている方
  • 最新のトレンドに興味をお持ちで、技術取得に意欲のある方
  • 必要なことに自発的に取り組み、主体的に仕事を進められる方

組織体制

ゲーム事業本部は、現在103名が在籍しています。※2025年4月時点
【東京:62名/大阪:36名/北海道:5名】

選考プロセス

書類選考 → 一次面接 → 最終面接 → 内定
※面接回数は増減する可能性があります

ポジション関連記事

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Marketing, Technology, Innovation and Data Come Together at AdGlobal360 for Insight-Driven Marketing and Digital Transformation. AdGlobal360 is a company that specializes in providing digital transformation services and solutions to businesses across various industries. They offer a wide range of services, including marketing automation, lead nurturing, and lead management systems. They also provide technology solutions, such as data lakes and enterprise application architecture. Their focus is on helping clients solve everyday business problems through industry-tested solutions.

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