Previs Artist - Film & Episodic

5 Months ago • All levels

Job Summary

Job Description

Framestore seeks a Previs Artist to design pre-visualized shots and sequences for film and episodic projects. Collaborating with the Visualisation Supervisor, the artist will define shot composition, staging, lighting, camera language (movement, lens choices, framing), and produce technical information (techvis). This role involves translating CG cameras and animation to real-life situations, understanding shooting methodology, and solving on-set needs. The ideal candidate possesses strong cinematic composition and lighting skills, character animation expertise, and knowledge of cinematic language and technical terminology. Experience with motion/performance capture data and adaptability to creative change are crucial. A hybrid work model is offered, with a minimum of two days per week in the London studio and potential on-set work.
Must have:
  • Strong cinematic composition & lighting
  • Character animation (timing & performance)
  • Camera animation skills
  • Knowledge of cinematic language
  • Ability to work with motion capture data
  • Adaptable to creative changes
Good to have:
  • Motion Builder
  • Blender
  • Nuke
  • Houdini

Job Details

Job description

Framestore is home to a collective of visionaries working across film, advertising, television and immersive. Our work and skillset are wide-ranging, thanks to a pool of 3500 talented artists and producers in offices across the globe.


Framestore's dedicated Pre-production Services division is looking for a talented Previs Artist. As a Previs Artist, you will design pre-visualised shots and sequences on a project basis, working with the creative direction of the Visualisation Supervisor to define the shot composition, staging, lighting and camera language - including movement- lens choices, and framing. Our Previs Artists' skill sets are varied but are seen as the in-house cinematographers and 3D storyboarders visualising the Directors initial edit that will go on to inform the shoot and post-production VFX lifecycle. 


You will also need to produce technical information in diagram form or animated schematics - otherwise known as 'techvis' - based on the previs.


Framestore’s Pre-production Services was formed in early 2020 to better support our Film & Episodic projects. It encompasses; concept art, previs, virtual production, techvis and postvis, and brings together our unique mix of creativity, innovation and technical excellence, along with our deep understanding of the filmmaking process.


Framestore offers a hybrid working model, requiring a minimum of two days per week at our central London studio. Depending on project needs, this role may also involve on-set work for up to five days per week.

Job requirements

  • Strong sense of cinematic composition and lighting.

  • Character animation (timing and performance).

  • Camera animation.

  • Knowledge of cinematic language and technical terminology.

  • Able to work with motion and/or performance capture data.

  • Able to take and interpret creative direction.

  • Adaptable and accepting of creative change throughout a project.

  • Understand shooting methodology and can apply.

  • Understand the fundamental of techvis and Virtual Production.

  • Able to apply shooting methodology information to Previs to create technical solutions for production.

  • Able to solve and design solutions to on set needs.

  • Can translate CG cameras and animation to apply to real-life situations.

Preferred software skills:

  • Autodesk Maya.

  • Adobe After Effects.

  • Unreal Engine.

Additional skills:

  • Motion Builder.

  • Blender.

  • Nuke.

  • Houdini.


Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.


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