Principal Engineer, Build and CI/CD

2 Months ago • 8 Years + • Devops • $289,460 PA - $338,270 PA

Job Summary

Job Description

Roblox is seeking a Principal Engineer, Build and CI/CD to lead the design and implementation of a state-of-the-art CI/CD platform. This role involves creating and improving tooling for building and releasing the Roblox app across multiple platforms, supporting millions of users and hundreds of developers. The engineer will drive team-level projects, define and implement pipeline monitoring, collaborate with cross-functional teams like the Roblox Engine team, and integrate emerging technologies. The goal is to enable reliable, quick, and efficient builds and iterations, ultimately shaping the future of human interaction on the Roblox platform.
Must have:
  • 8+ years of development experience
  • Expertise in Application Build & Release/CI/CD pipelines at scale
  • Experience building large distributed CI/CD systems
  • Understanding of development lead time challenges and automation solutions
  • Experience with Mobile, Windows/Mac, Game Consoles, Game Engine tech stacks
  • Leadership and mentorship skills
  • Strategic problem-solving and continuous improvement mindset
  • Strong communication skills

Job Details

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

The CI/CD Foundation team supports the process of building and releasing the Roblox app to millions of users across all mobile, desktop, game console platforms we support, and powers hundreds of Roblox developers to bring exciting new features to the platform. We run the pipelines that are backbones for all development effort across the Roblox engine and client applications. As a Principal Software Engineer on the team, you will lead the design and implementation of a state-of-the-art CI/CD platform, creating and improving tooling that allows us to build and iterate reliably, quickly, and efficiently. You'll play a pivotal role both within the CI/CD Foundation team and across functions to help Roblox evolve our build and release systems.

You Are: 

  • An experienced engineer with 8+ years of development experience.
  • Extremely familiar with Application Build & Release and/or application CI/CD pipelines at large scale, preferably:
    • Built large distributed build and CI/CD systems supporting hundreds of developers
    • Understands common challenges that increase the development lead time and past success in tackling them through automation and removing bottlenecks
    • Experience developing and/or deep knowledge with different platform tech stack: Mobile, Windows/Mac, Game Consoles, Game Engine, etc. 
  • A leader and mentor who can guide junior engineers and shape engineering best practices.
  • A strategic problem solver who drives long-term solutions rather than quick fixes, with a strong continuous improvement mindset and a track record of improving engineering efficiency in a data-driven fashion.
  • A strong communicator who can effectively collaborate across teams and advocate for engineering excellence.

You will:

  • Own and drive team-level projects that improve our Build and Release pipelines, tools and processes.
  • Help define and implement better monitoring of the performance of our build and release pipelines and use that information to prioritize future projects.
  • Collaborate with cross-functional teams to integrate our build processes with those of our Roblox Engine team (responsible for our rendering, physics and simulation engine).
  • Stay ahead of industry trends and integrate emerging technologies and best practices into our engineering work.

 

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$289,460$338,270 USD

Roles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations for all candidates during the interview process.

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About The Company

San Mateo, California, United States (On-Site)

San Mateo, California, United States (On-Site)

San Mateo, California, United States (Hybrid)

San Mateo, California, United States (Hybrid)

San Mateo, California, United States (Remote)

San Mateo, California, United States (On-Site)

San Mateo, California, United States (Hybrid)

San Mateo, California, United States (Hybrid)

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