Principal Engineer - Design Software

1 Month ago • 10 Years + • 3D Art

Job Summary

Job Description

Spatial seeks a Principal Engineer to architect and build a cutting-edge 3D composition tool across multiple platforms (visionOS, macOS, iPadOS/iOS, and web). Responsibilities include designing and developing the tool, implementing advanced 3D graphics and scene graph management, architecting high-performance software, collaborating with product designers, delivering high-quality products, and engaging with customers. The ideal candidate possesses strong 3D graphics expertise, proficiency in Xcode, Swift, Metal, and web technologies, and experience with RealityKit, Reality Composer Pro, and OpenUSD.
Must have:
  • 10+ years software engineering experience with focus on 3D graphics and creative tools
  • Proficiency in Xcode, Swift, Metal
  • Solid understanding of web technologies and API integration
  • Expertise in 3D graphics, scene graphs, matrix calculations
  • Experience shipping high-quality software products
Good to have:
  • Experience in shader graph systems and shader programming
  • Knowledge of 3D graphics tools (Blender, AutoCAD, etc.)
  • Understanding of physically based rendering pipelines and shader optimization
  • Experience working directly with customers

Job Details

OUR MISSION

Ideas take on new life in three dimensions, offering more depth, clarity, and collaboration. At Spatial, we’re reimagining how teams design, interact, and solve problems by unlocking the power of spatial computing. Frustrated with the limitations of traditional tools, we set out to create something better—something that makes collaboration feel intuitive and immersive.

HOW WE STARTED

What began as a simple experiment in spatial audio has grown into a robust platform for designing, sharing, and experiencing 3D environments in real time. Spatial isn’t just another tool — it's a whole new way to bring ideas to life.

TODAY

Today, forward-thinking teams—from design studios to automotive innovators—use Spatial to transform their ideas into immersive experiences. We help them shape the future, one dimension at a time.

We are seeking a Principal Engineer to architect and build a cutting-edge 3D composition tool across multiple platforms including visionOS, macOS platform, iPadOS/iOS & web . The ideal candidate will have a strong background in 3D graphics, scene graphs and transform mathematics, with a proven track record of shipping high-quality macOS apps. As part of our team, you will play a critical role in creating innovative creative tools that empower users and redefine the future of design.

What You’ll Do:

  • Design and develop a 3D composition tool with a team of leads on the respective platforms
  • Implement advanced 3D graphics, scene graph management, and transform mathematics.
  • Architect software that meet high standards of performance, reliability, and user experience
  • Collaborate closely with product designers to incorporate feedback and iterate on product design.
  • Deliver high-quality products from concept to release, with attention to detail and usability.
  • Engage directly with customers to understand their needs and continuously improve the product.

What You’ll Need:

  • 10+ years of experience in software engineering, with a focus on 3D graphics and creative tools development
  • Strong proficiency in Xcode, Swift, Metal
  • Solid understanding of web technologies, including HTTP and RESTful APIs. Experience integrating web APIs into applications is essential
  • Expertise in 3D graphics, scene graphs, and matrix calculations
  • Experience with RealityKit and Reality Composer Pro is a huge plus
  • Experience with 3D design tools leveraging OpenUSD is also a huge plus
  • Proven experience in designing and shipping high-quality software products
  • Team player with a collaborative mindset, open to feedback and continuous improvement

What Makes You Stand Out:

  • Experience in shader graph systems and shader programming
  • In-depth knowledge of 3D graphics tools such as Blender, AutoCAD, VRED, Rhino, Unreal, etc
  • Deep understanding of physically based rendering pipelines and experience optimizing shaders for real-time performance
  • Hands-on experience working directly with customers to gather feedback and improve products

Why Join Us:

  • Opportunity to work on innovative products that shape the future of creative 3D design tools
  • Collaborative and dynamic work environment
  • Direct impact on product design and development, working closely with designers and customers

Characteristics of Success at Spatial:

  • Self-motivated individual who takes ownership
  • Positive attitude, non-political, results-oriented
  • Practical, hands-on and team oriented
  • Ability to adjust, plan and react as needed

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About The Company

If you are looking for an opportunity to reinvent immersive audio, Spatial might be a good fit for you. Check out our current career listings below, or drop us a line atjoin@spatialinc.comand tell us your story. Join us as we build the future of immersive audio.

Scottsdale, Arizona, United States (On-Site)

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