Product Engineer - 3D, Contract - Unreal Engine

1 Month ago • All levels • 3D Art

Job Summary

Job Description

This contract role focuses on the entire 3D production pipeline, from CAD intake to high-fidelity renders, with a strong emphasis on Unreal Engine. The ideal candidate will possess expertise in various 3D platforms and a deep understanding of Unreal Engine's visual development and technical capabilities to optimize production. Responsibilities include articulating creative direction, overseeing 3D visual development, and conducting technical and quality audits to ensure exceptional, photorealistic cinematic renderings. Collaboration with creative teams, 3D Artists, UE Artists, and UE Developers is essential to navigate technical complexities and drive real-time production sessions. The role involves processing CAD files, optimizing textures, modeling, texturing, animating within Unreal Engine, managing variations, and performing fidelity evaluations.
Must have:
  • Expertise in Unreal Engine 5
  • Experience with Maya, Cinema 4D, SolidWorks, Rhino, or AutoCAD
  • Knowledge of high-end rendering pipelines (Arnold, Redshift)
  • Strong understanding of film, real-time development, virtual production
  • Proficiency with post-production and VFX pipelines
  • In-depth knowledge of 3D and Unreal Engine best practices
  • Experience leading 3D project teams
  • Ability to intake and process CAD/FBX files for Unreal Engine
  • Ability to optimize textures and materials
  • Ability to model, texture, and animate in Unreal Engine
  • Ability to blueprint complex rigging and animations
  • Ability to manage complex product/environment variations
  • Ability to animate and blueprint virtual cameras
  • Ability to perform fidelity evaluations
  • Ability to provide constructive feedback to 3D artists
  • Ability to eliminate technical constraints
  • Ability to optimize 3D pipeline
  • Ability to direct creative ideation and real-time production
Good to have:
  • Experience with environments for automotive

Job Details

This role involves working within the entire 3D production pipeline, from CAD/intake to high-fidelity 3D renders. The role demands expertise in various 3D platforms and in-depth knowledge of Unreal Engine visual development tracks and technical capabilities, enabling production optimization. The 3D Artist must navigate the technical complexities of 3D development and real-time high-end cinematic rendering, necessitating regular collaboration with the creative team, 3D Artists, UE Artists, and UE Developers. Additionally, the role entails conducting technical and quality audits of the 3D production process, focusing on high-end photorealistic renderings.

The primary responsibilities include articulating creative and art direction, overseeing 3D Visual Development, and conducting technical and quality audits throughout the 3D production process. The main objective is delivering exceptional, photorealistic, high-end cinematic renderings. Collaboration between 3D and Art Directors is crucial for shaping initial concepts and ideas to align with client objectives. This role plays a key part in real-time production sessions.

Please note this is a contract role that runs until 12/31/25 and is not a mechanical engineer or computer science related role. 


You will:

  • Intake and process complex CAD and/or FBX files for final use in Unreal Engine
  • Scope and direct 3D ingest efforts when preparing files for Unreal Engine
  • Identify and correct geometry and texture mapping issues
  • Optimize textures and material attributes to perform in multiple lighting scenarios
  • Model, texture and animate elements in Unreal Engine
  • Ideate, plan and execute environment templates
  • Blueprint complex rigging and animations in Unreal Engine
  • Manage complex product and/or environment variations
  • Animate and blueprint virtual cameras
  • Complete fidelity evaluations in a variety of content publishing platforms
  • Perform internal checks on rendered images, animations, and interactive components
  • Communicate concise and constructive feedback to 3D artists
  • Eliminate technical constraints to achieve goals
  • Continuously optimize 3D pipeline
  • Direct creative ideation and real-time production sessions with creatives

 

You have: 

  • Proficient experience in Unreal Engine 5 (And working experience with Maya, Cinema 4D, SolidWorks, Rhino, or AutoCAD)
  • Work with high-end rendering pipelines (Arnold - preferably Redshift)
  • Strong knowledge of film, real-time development, and virtual production process
  • Proficiency with post-production and VFX pipelines
  • In-depth knowledge of the latest 3D and Unreal Engine best practices
  • Experience leading teams focused on 3D projects.
  • BS in Computer Science or related technical discipline; or equivalent strong experience as Software Development Lead in exact areas of expertise required for CM (Digital Agencies projects, Web development projects, SCRUM/Agile software projects).
  • Environments for automotive a plus

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About The Company

Critical Mass is a team of 1,800 inspired folks based in 12 offices around the world, providing full-service digital capabilities for the greatest brands on Earth. Our secret sauce is our uncompromising design standards, our relentless focus on customers, and an ability to put powerful new technologies to work for our clients.


We work with the best—Apple, Nike, Mars Wrigley, Nissan, Diageo, Airbnb, BMW, BNY Mellon, Johnson & Johnson, and many more—brands who strive for connected digital ecosystems and unparalleled experiences. We help them get there by gaining deep insight into their consumers and orchestrating data, AI, design, media, and tech stacks around human stories.


We’re a global agency founded in Canada, but digital is our home. If you know us, then you know we’re a special, quirky place that attracts big talent and tiny egos. (We actually give out a “so f-n nice” award—lots of them). But just because we’re friendly doesn’t mean we’re not a force to be reckoned with. We’re driven. Relentless. And we live our values. We’re Critical Mass, but our friends call us CM. Please call us CM!

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