Renderman Specialist / Engineer
Future Works
Job Summary
FutureWorks Media Ltd is seeking a Renderman Specialist / Engineer with over 2 years of hands-on experience in production environments. The role demands proficiency in C++ and Python for developing custom plugins using RenderMan C++ SDK, alongside an expert understanding of computer graphics, shader development, lighting, and color management. Candidates should have experience integrating high-volume rendering pipelines with industry-standard DCC applications like Maya, Katana, Houdini, and other render engines, with a proven ability to optimize and troubleshoot complex rendering issues.
Must Have
- 2+ years of hands-on experience with RenderMan across production environments
- Proficient in C++ and Python for developing custom plugins using RenderMan C++ SDK
- Expert understanding of computer graphics principles and shader development
- Strong knowledge of color space management, image-based lighting (IBL), and global illumination techniques
- Experience integrating high-volume rendering pipelines with Maya, Katana, Houdini, Arnold, V-Ray
- Proven ability to troubleshoot complex rendering issues including noise reduction and sampling optimization
Job Description
Job description
2+ years of hands-on experience with RenderMan across production environments
- Programming & Plugin Development: Proficient in C++ and Python for developing custom plugins using RenderMan C++ SDK to support proprietary and volumetric data formats such as OpenVDB
- Computer Graphics & Shading: Expert understanding of computer graphics principles with practical experience in shader development, look development, shading, lighting, and ray tracing, including RIS, RSL (RenderMan Shading Language), physically-based rendering (PBR) workflows, and core rendering architecture (path tracing, ray tracing, global illumination)
- Lighting & Color Management: Strong knowledge of color space management, image-based lighting (IBL), and global illumination techniques
- Pipeline Integration: Experience integrating high-volume rendering pipelines with industry-standard DCC applications (Maya, Katana, Houdini) and other render engines (Arnold, V-Ray), with foundational knowledge of USD workflows
- Optimization & Problem-Solving: Proven ability to troubleshoot complex rendering issues including noise reduction (denoising), sampling optimization, memory management for large-scale assets, and streamlining material assignment and texture workflows
8 Skills Required For This Role
Rendering
Shader Development
Cpp
Game Texts
Lighting Shading
Houdini
Python
Maya