Senior Character Artist

2 Months ago • 5 Years +
Character Art

Job Description

We are looking for a Senior Character Artist to join our core game development team. The role involves crafting iconic characters for game worlds, including modeling, texturing, and implementing real-time character models. You will contribute to references, concepts, and art direction, taking initiative to advance work independently. Collaboration with the team and external partners is essential to maintain consistent and cohesive quality. Experience in AAA game development for PC/console, creating characters for shooters, designing characters, and delivering stylized characters is required. Proficiency in Unreal Engine, Maya/Modo/MudBox/ZBrush, Marvelous Designer, and Substance Painter is expected. The ideal candidate will balance technical function and aesthetic pursuit, work within gameplay design constraints, and deliver high and low poly models ready for implementation. English proficiency at B2 level is necessary. Additional desirable skills include an interest in realistic art, strong understanding of form, shape, structure, and anatomy, and excellent traditional art skills.
Good To Have:
  • Interest and understanding of realistic art
  • Excellent understanding of form, shape, structure, anatomy
  • Strong traditional art skills (painting, drawing, sculpting)
Must Have:
  • Shipped PC/Console title as Senior Character Artist
  • 5+ years AAA game development experience
  • Experience with characters for First/Third person shooters
  • Demonstrated ability in character design/crafting
  • Experience delivering stylized characters
  • Proficient in Unreal Engine, Maya/Modo/MudBox/ZBrush, Marvelous Designer, Substance Painter
  • Balance creativity with technical function
  • Work within gameplay design restraints
  • Delivered high/low poly models for Unreal Engine
  • English proficiency at B2 level

Add these skills to join the top 1% applicants for this job

anatomy
unreal
texturing
mudbox
substance-painter
zbrush
maya

We're seeking a Senior Character Artist to join our core game development team and play a crucial role in crafting the iconic characters that populate game worlds.

As a Senior Character Artist you will be:

  • Modelling, texturing and implementation of real-time character models
  • Contributing to the references, concepts, and art direction, while also having the initiative to take the work further independently
  • Working closely with the team and external partners to ensure that quality is consistent and cohesive

Requirements:

  • Shipped a PC/Console title as a Senior Character Artist
  • 5+ years of experience in AAA game development (PC and/or console)
  • Experience with creating characters for First and/or Third person shooters
  • Demonstrated ability in designing and crafting characters
  • Experience with delivering stylized characters
  • Proficient knowledge of Unreal Engine, Maya / Modo / MudBox / ZBrush, Marvelous Designer, Substance Painter or equivalent package
  • Having a mind for technical function and aesthetic pursuit with an ability to balance creativity with function
  • Ability to work within gameplay design restraints (environment scale, character abilities, prototype function, etc.) and translate those restrictions into visuals that enhance the experience
  • Delivered ready to be implemented high and low poly models for Unreal engine or similar
  • English proficiency at least at B2 level

The ideal candidate will also have:

  • Interest and understanding of realistic art
  • Excellent understanding of form, shape, structure, and anatomy
  • Strong traditional art skills such as painting, drawing or sculpting

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