Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.
Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard.
With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
We are looking for a Sr Character Artist - ExDev to oversee the quality, artistic consistency of externally developed character assets. You will guide and assist external developers to ensure they deliver assets that match our fidelity and performance standards. This is a hybrid or onsite position in our Vancouver studio reporting to our Line Director for Art.
What skills do we look for?
Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.
Sculpt high-resolution characters with clean game topology, UV’s and textures.
Partner with the Animation and Technical Art teams to create practical solutions to all related technical and aesthetic issues.
We believe that you have experience:
5+ years of experience from several game titles with a realistic looking art direction for characters, working in some capacity with external partners.
Proficiency in Maya, ZBrush, and Substance Painter. Experience with Marvelous Designer.
Experience with character anatomy, proportions, and dynamic posing.
A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.
Experience managing a backlog, working with estimates and delegating tasks to others.
Experience managing outsource or co-dev relationships
Experience managing 3D assets in diverse stages of completion.
Next Step:
Apply online with a resume and portfolio is required.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria)
$107,600 - $147,100 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Upload your resume, increase your shortlisting chances by 80%
We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement.
Get notified when new jobs are added by Ripple Effect
Get notifed when new similar jobs are uploaded
Get notifed when new similar jobs are uploaded
Get notifed when new similar jobs are uploaded
Get notifed when new similar jobs are uploaded