Senior Cinematic FX Artist

3 Months ago • 4-8 Years • VFX • $110,000 PA - $170,000 PA

Job Summary

Job Description

Epic Games seeks a Senior Cinematic FX Artist to elevate in-game FX to cinematic quality within Unreal Engine. Responsibilities include creating real-time VFX using Niagara Materials, exploring innovative techniques, collaborating with internal and external teams, and designing various real-time FX for cinematic shots. The ideal candidate possesses a strong understanding of Unreal Engine and Niagara, experience adapting game FX for cinematic use, proficiency in Houdini (fluid simulations, proceduralism, mesh generation), and a keen eye for timing, animation, and motion in visual effects.
Must have:
  • Unreal Engine & Niagara expertise
  • Game FX to cinematic adaptation
  • Houdini proficiency (simulations, proceduralism)
  • Scripting/programming interest
  • Proceduralism & shader understanding
  • Strong visual FX sense
Perks:
  • 100% employer-paid benefits for employees and dependents
  • Supplemental medical, dental, vision, and other insurances
  • Retirement savings plan with employer match
  • Mental well-being program

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ART

What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

Epic Games is looking for a Senior Cinematic FX Artist who is highly motivated to join our cinematic team and play a vital role in transforming in-game FX into a cinematic quality in Unreal Engine. A successful candidate will be equipped to create real-time VFX content using Niagara Materials and explore various techniques and solutions in our cinematics. Use your artistic eye and creativity to push boundaries while collaborating with our internal in-game team and outsourcing partners with FX tasks.

In this role, you will

  • Execute outstanding effects for our games by bringing dramatic effects to life
  • Create all art needed for the visual effects, including FX concept, proto, and final FX
  • Supply creative solutions given a set of technical constraints
  • Provide technical solutions that have a broader impact across the group
  • Working on Epic's cinematic team to design various real-time FX in Unreal Engine for use in cinematic shots

What we're looking for

  • Good understanding of Unreal Engine or at least a passion for learning Unreal and Niagara
  • An understanding of how to adapt/upgrade/translate game FX into their cinematic or movie version by identifying and retaining key shapes and concepts while plussing the fidelity
  • Strong Houdini knowledge (running fluid simulations, proceduralism, mesh generation)
  • An interest in and understanding of scripting/programming
  • A good understanding/experience in proceduralism, including shaders
  • A critical eye for the timing, animation, and motion of real-world objects and visual FX with an ability to bring dramatic FX to life with flair

This role is open to multiple locations in North America (including CA & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

EPIC JOB + EPIC BENEFITS = EPIC LIFE

We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.

British Columbia Base Pay Range
$149,237$218,880 CAD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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