Senior Designer

11 Minutes ago • All levels • Design

Job Summary

Job Description

Supermassive Games is seeking a Senior Designer to craft immersive gameplay experiences and design unforgettable levels. This role involves leading the design and development of gameplay systems, mechanics, and features using visual scripting, crafting compelling exploration gameplay, intricate puzzles, and captivating level layouts. The Senior Designer will also block out gameplay, collaborate across disciplines, integrate story elements, drive reviews, and mentor junior designers.
Must have:
  • A deep understanding of gameplay flow, game logic systems, and level design principles
  • Hands-on experience with white-boxing, prototyping, and visual scripting (Unreal Engine expertise essential)
  • A strong grasp of puzzle design and how to balance gameplay for different player skill levels
  • Experience working on published titles (ideally more than one), with a proven ability to iterate based on feedback
  • Excellent communication and documentation skills
  • A collaborative mindset and the ability to work across disciplines
  • A passion for storytelling through gameplay
Perks:
  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
  • Private Medical Insurance (BUPA)
  • Medicash assistance (Including dental and optician support)
  • Life Assurance (6 x annual salary)
  • Pension Scheme
  • Employee Assistance Programme
  • Income Protection
  • Enhanced Family Leave (maternity and paternity pay)

Job Details

We’re an award-winning games studio known for producing dark storytelling titles such as the BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award-winning The Quarry, the world of Little Nightmares and many more!

Are you passionate about crafting immersive gameplay experiences and designing levels that create unforgettable player experiences?

At Supermassive Games, we’re building unforgettable worlds and stories – and we need a Senior Designer who can help shape the player’s journey through them. So, whether you’re a seasoned Level Designer or are a strong mid-level ready to take the next step, we want to hear from you.

What You’ll Do:

  • Lead the design and development of gameplay systems, mechanics, and features using visual scripting and in-house tools
  • Craft compelling exploration gameplay, intricate puzzles, progression obstacles, and captivating level layouts
  • Block out gameplay in white-box levels and guide them to final polish with artists and programmers
  • Collaborate closely across disciplines—art, animation, programming, narrative—to ensure cohesive and cinematic experiences
  • Integrate story elements into gameplay in partnership with narrative designers
  • Drive cross-discipline reviews and post-mortems, sharing insights and elevating team standards
  • Mentor junior designers and contribute to a culture of growth and creativity

Requirements

What we’re looking for:

  • A deep understanding of gameplay flow, game logic systems, and level design principles
  • Hands-on experience with white-boxing, prototyping, and visual scripting (Unreal Engine expertise essential)
  • A strong grasp of puzzle design and how to balance gameplay for different player skill levels
  • Experience working on published titles (ideally more than one), with a proven ability to iterate based on feedback
  • Excellent communication and documentation skills
  • A collaborative mindset and the ability to work across disciplines
  • A passion for storytelling through gameplay

Benefits

The Perks of being a Supermassive Superstar are:

  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
  • Private Medical Insurance (BUPA)
  • Medicash assistance (Including dental and optician support)
  • Life Assurance (6 x annual salary)
  • Pension Scheme
  • Employee Assistance Programme
  • Income Protection
  • Enhanced Family Leave (maternity and paternity pay)

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About The Company

We are a BAFTA-winning, independent game developer with a reputation for innovation in both storytelling and VR. We have released a number of successful titles and are best known for the critically acclaimed PS4 hit Until Dawn. We recently announced The Dark Pictures Anthology - a series of stand-alone, horror games for PS4, Xbox and PC. The first game is Man of Medan - coming out in 2019. Founded in 2008, the studio is now home to over 150 talented individuals working across a range of storytelling and VR titles.

(On-Site)

Guildford, England, United Kingdom (Hybrid)

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