Senior DevOps Engineer (LiveOps)

2 Months ago • 5 Years + • DevOps

Job Summary

Job Description

thatgamecompany seeks a Senior DevOps Engineer (LiveOps) in Shanghai to design, implement, test, and maintain internal tools and integrations for their LiveOps team. This role involves collaborating with the global LiveOps Architect on architecture strategies, mentoring team members, participating in release readiness and incident response, communicating technical progress, and applying Systems Design principles to improve tooling and scalability. The ideal candidate has 5+ years of experience in tools development, DevOps, or software engineering for live service games, proficiency in Python, Golang, C/C++, or Jenkins Groovy, and experience with CI/CD pipelines and container-based application development. Strong communication skills in English are crucial.
Must have:
  • 5+ years experience in tools development/DevOps
  • Proficiency in 2+ languages (Python, Golang, C/C++, Jenkins Groovy)
  • CI/CD pipeline experience (Jenkins, GitLab CI, etc.)
  • Containerization (Docker, Kubernetes)
  • REST API development, TDD
  • Agile methodologies, software release management
  • Git/Perforce knowledge
  • English proficiency (written and daily life)
Good to have:
  • GitOps tools (ArgoCD, FluxCD, Terragrunt)
  • Advanced Kubernetes skills
  • Experience with multiple live service games/SaaS/PaaS
  • SRE practices in game development
  • Fluent spoken English

Job Details

Senior DevOps Engineer (LiveOps), China

Location: Shanghai, China

thatgamecompany is an independent game studio dedicated to creating emotionally engaging experiences that connect players across time and space. For over a decade, we have focused on developing our games, producing masterpieces such as Flow, Flower, Journey, and Sky: Children of the Light, which combine artistry and depth.

on any given day at our game studio, you might:

  • Design, implement, test, and maintain internal tools and integrations to empower the

LiveOps team in delivering exceptional player experiences.

  • Collaborate with the global LiveOps Architect to experiment with and refine Live Architecture strategies that enhance cross-team workflows.

  • Mentor team members across disciplines on Live Operations principles, processes, and

tools to foster a culture of shared knowledge.

  • Participate in release readiness checks and live incident response efforts to ensure smooth game operations.

  • Communicate technical progress and outcomes clearly to both internal teams and players.

  • Explore and apply Systems Design principles to improve tooling, automation, and scalability for live service games.


We expect you to:

  • Have a passion for live service games and a drive to build tools that elevate team efficiency and player satisfaction.

  • Thrive in collaborative environments, enjoy mentoring others, and continuously seek

learning opportunities.

  • Embrace experimentation and innovation to solve complex problems in live operations.


Required Skills

  • 5 years or more experience in tools development, DevOps, or software engineering for live

  • service games or related fields.

  • Proficiency in two or more of Python, Golang, C/C++, or Jenkins Groovy.

  • Experience designing and implementing CI/CD pipelines (Jenkins, GitLab CI, Tekton,

  • GitHub Actions).

  • Familiarity with container-based application development (Docker, Kubernetes).

  • Fluency in writing REST APIs and applying software patterns like TDD.

  • Knowledge of Agile methodologies and software release management practices.

  • Strong understanding of source control systems (Git, Perforce).

  • Capable of understanding English documentation. Fluent in written English for technical

  • communications in chat tools. Be able to speak English for daily life.

Preferred Skills

Any of the following would be highly preferred, but we prioritize candidates eager to innovate

and grow:

  • Experience with GitOps tools (ArgoCD, FluxCD, Terragrunt).

  • Advanced Kubernetes skills (application development and platform management).

  • Background in building tools for multiple live service games or SaaS/PaaS products.

  • Knowledge of SRE practices and their application in game development.

  • Imagination for redefining "what’s possible" in live operations tooling.

  • Fluent spoken English for cross-team and player-facing communication.

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About The Company

thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower, and flOw. Sky is our most complex undertaking to date. It is a social network built around the values inherited from a powerful humanistic story. It is a live experience continuously evolving inside a global online theme park. We are also working on an unannounced game, look out for it soon!

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