Senior Environment Artist

6 Months ago • 3 Years +
3D Art

Job Description

As a Senior Environment Artist, you'll be a key member of the World Building team, creating high-quality 3D assets and environments for the game EVERYWHERE. Responsibilities include designing natural and architectural environments, implementing assets into the game engine, populating game areas, and collaborating with the Lead Environment Artist and production team to ensure timely delivery and high-quality results. You'll need strong experience with 3D modeling, texturing, and game engines (Unreal, Unity, or similar) and be able to adapt real-world references to game development. You will also mentor junior artists and ensure all work adheres to the defined technical and artistic standards. The role demands strong communication, collaboration, and a commitment to high-quality standards.
Must Have:
  • High-quality 3D asset creation
  • Experience with 3ds Max/Maya
  • Game engine experience (Unreal/Unity)
  • Strong art fundamentals
  • 3+ years professional experience
  • Collaboration and communication
  • Environment planning and layout
  • UV mapping and texturing expertise
  • Substance experience
  • Adherence to project art direction
Perks:
  • Unlimited coaching & therapy
  • Stock Options
  • Pension scheme
  • Socials
  • 25 Annual Leave + 3 bank holidays (UK)
  • Private Medical Insurance (UK)
  • Healthcare Cash Plan (UK)
  • Cycle2Work Scheme (UK)
  • Electric Car Charging (UK)

Add these skills to join the top 1% applicants for this job

3ds-max
maya
unity
3d-modeling
unreal
communication
art-pipeline
world-building

This position is to work with our World Building team. As a Senior Environment Artist, you will create a wide range of 3D assets and environments, implementing these into the game engine, and be responsible for the creation and population of an area of our game. 

Working closely with the Lead Environment Artist and Production team, you will ensure that your work is delivered on time and has both and exceptional look and performance in game.

Department
Art
Employment Type
Permanent - Full Time
Location
Remote
Workplace type
Fully remote

Key Responsibilities

  • Work closely with the Lead Environment Artist to create high quality, high resolution 3D environment art, including both natural and architectural environments.
  • Has experience in planning and laying out of large scale environments.
  • Can adapt real world references and implement into game development scenarios.
  • Combine traditional art aesthetics with next-gen 3D authoring techniques to create visually compelling 3D spaces.
  • Stay up to date on the capabilities and workflows in Game Engine and other authoring tools as provided and used by the company.
  • Partner with engineers and tech artists to help further enhance our art pipeline and grow our effectiveness in rapid iteration game development.
  • Ensure assets and environments conform to the defined technical and artistic requirements.
  • Work with production staff to manage personal deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule.
  • Mentor and inspire junior artists.
  • Understand and adhere to the project art direction.
  • Maintain quality and consistency across your work to meet objectives, quality bar, and schedule.
  • Using a world editor you will populate and set dress our game world using a variety of 3D assets.

Skills, Knowledge & Expertise

  • Experience in the creation of high quality, high resolution 3D assets, UV maps and textures.
  • A minimum of 3 years professional experience as an artist in the games industry.
  • Strong experience with current 3D modelling tools such as 3ds Max, Maya or equivalent.
  • Strong experience with texture creation/authoring tools such as Substance.
  • Experience working with a game engine (Unreal, Unity or similar).
  • A strong understanding of art fundamentals.
  • An appreciation for architecture and design.
  • Strong communication skills with the capability to successfully work across multiple teams.
  • A positive, collaborative and professional working attitude.
  • Strong English skills, both written and verbal.

Job Benefits

Our Global Benefits & Perks
  • Unlimited coaching & therapy — with Oliva, to support your mental health
  • Stock Options — everyone owns a piece of our success
  • Pension scheme — up to 5% employer matched contribution to finance those golden years
  • Socials office & remote events, play sessions and company-wide parties
  • And even more benefits based on your location!

If you’re based in the UK
  • 25 Annual Leave + 3 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
  • Private Medical Insurance - full cover with AXA
  • Healthcare Cash Plan - Level 3 cover with Medicash
  • Cycle2Work Scheme - lease a bike through us and save on tax too!
  • Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.

About Build A Rocket Boy

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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