3D Character Artist

8 Minutes ago • All levels
3D Art

Job Description

Inverge Studios is seeking a 3D Character Artist for their new indie IP, Peregrino. The role involves modeling, sculpting, and texturing stylized characters for video games, optimizing them for rigging and animation in Unreal Engine 5. The artist will collaborate with art and design teams, ensure visual coherence, and validate technical requirements. Candidates need solid experience in character modeling, UV unwrapping, PBR/hand-painted texturing with Blender and Substance Painter, and advanced knowledge of UE5 materials and optimization techniques.
Good To Have:
  • Experience with ZBrush or Marvelous Designer.
  • Self-motivated, organized, and capable of working independently.
  • Patience and ability to work effectively through iterations and feedback.
  • Passion for playing and creating video games.
Must Have:
  • Model, sculpt, and texture stylized characters for video games.
  • Prepare and optimize characters for rigging and animation.
  • Collaborate with art and design teams to maintain visual coherence.
  • Review and validate characters meet artistic vision and technical requirements in UE5.
  • Solid experience in character modeling, anatomy, retopology, and topology management.
  • Proficiency in UV unwrapping and PBR/hand-painted texturing with Blender and Substance Painter.
  • Advanced knowledge in materials, shaders, and asset preparation for Unreal Engine 5.
  • Experience optimizing characters for real-time use (polycount reduction, LOD creation, map baking, efficient texture usage).

Add these skills to join the top 1% applicants for this job

rigging
anatomy
artistic-vision
unreal
game-texts
texturing
substance-painter
zbrush
blender

Peregrino is a new indie IP developed by Inverge Studios (creators of Creatures of Ava and Effie). We are looking for a 3D Character Artist to join our team and help create the characters for our games. We are seeking candidates willing to work on-site at our offices in Valencia or Alicante. Remote candidates are not entirely excluded, but on-site presence is our priority.### What our 3D Character Artists do* Model, sculpt, and texture stylized characters for video games, ensuring quality and consistency with the artistic direction.* Prepare and optimize characters for rigging and animation, guaranteeing clean and efficient topology for real-time use.* Collaborate with the art and design teams to maintain visual coherence between characters, environments, and the overall project style.* Review and validate that characters meet both the artistic vision and technical/performance requirements in UE5.* Work with producers to maintain proper documentation and set realistic goals.* Play the video game regularly to identify opportunities to improve visual quality.### Who we are looking for* Solid experience in character modeling, including anatomy, retopology for rigging and animation, and topology management for clean deformations.* Proficiency in UV unwrapping and PBR/hand-painted texturing with Blender and Substance Painter, ensuring consistency within game development pipelines.* Advanced knowledge in materials, shaders, and asset preparation for Unreal Engine 5.* Experience optimizing characters for real-time use: polycount reduction, LOD creation, map baking, and efficient texture usage.* Experience with additional tools such as ZBrush or Marvelous Designer is considered a plus.* Self-motivated, organized, and capable of working independently.* Patience and ability to work effectively through iterations and feedback.* Passion for playing and creating video games.

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