3D Character Modeller

3 Minutes ago • 7 Years +
3D Art

Job Description

Flying Bark Productions is seeking Mid and Senior 3D Character Modellers to execute complex CG/3D character modelling, focusing on advanced proxy models, aligned with the Director’s vision. Responsibilities include constructing organic and hard surface models, defining 3D forms, and ensuring technical requirements for motion picture quality works. Candidates must possess strong skills in Maya, Z-brush/Mudbox, and have significant production experience in animated features or episodic series.
Good To Have:
  • Portfolios with mature, graphic stylization of reality (e.g., Spiderverse, Entergalactic, Arcane, The Witness).
  • Experience in Houdini procedural modelling.
Must Have:
  • Executing complex CG/3D modelling of characters for production with a focus on advanced proxy models.
  • Constructing organic and hard surface models faithful to art department reference and production style.
  • Defining the three-dimensional form and two-dimensional silhouette of all models.
  • Reconciling technical requirements for motion picture quality works (geometry, topology, UV layout, rendering).
  • Creating, revising, and maintaining digital character assets and supporting end users.
  • Constructing 3D digital character, prop, and environment models in Maya with strong UV layout knowledge.
  • Solid knowledge of digital sculpting in Z-brush and/or Mudbox and maintaining workflows between packages.
  • Ensuring digital assets meet studio standards, specifications, and conventions.
  • Supporting and maintaining dialogue with Technical Directors, Riggers, and Animators.
  • Ensuring weekly modelling department milestones and production deadlines are met.
  • Senior level production experience (7+ yrs) in animated features/animated episodic (not live action).
  • Demo reels focusing on character and modelling.
  • Solid knowledge of modelling and rigging workflows.
  • Solid experience and understanding of Maya in a production-based environment.
  • Good sense of traditional anatomy and proportion.
  • Excellent communication skills and willingness to share information in a team environment.
  • Ability to take direction and be flexible and responsive to change.
  • Ability to work independently as well as under direct supervision.
  • A passion for modelling and ability to work in a collaborative team environment.
  • Valid work permit for Spain.
Perks:
  • Working on exciting projects like Avatar: The Last Airbender feature film, Netflix's Ghostbusters and Stranger Things animated series, and Tales From Outer Suburbia.
  • Cake days, movie nights, wrap parties & a Kulture Klub for social activities.
  • Hybrid working mode, with two days remote a week.
  • Ability to bring dogs to work.
  • Career development, training, and support opportunities.
  • Plenty of opportunity for career development due to international expansion.
  • Inclusive culture where everyone is welcome and celebrated.

Add these skills to join the top 1% applicants for this job

communication
digital-sculpting
rendering
rigging
character-design
anatomy
3d-modeling
game-texts
storytelling
mudbox
houdini
construct
maya

Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan.

We're looking for Mid and Senior 3D Character Modellers who will be responsible for executing complex CG/3D modelling of characters for the production with a focus on advanced proxy models, according to the Director’s vision and guided by the look development process.

About the role:

  • Construct organic and hard surface models which convey the intent of art department reference and are faithful to the style of the production.
  • Define the three-dimensional form and two dimensional silhouette of all models as briefed and resolve unspecified details as required;
  • Follow guidance from the Program/s creative and technical leaders to realize the Directors vision.
  • Reconcile the technical requirements of motion picture quality works including efficient use of geometry; an appropriate level of geometric detail; topology suitable for deformation, UV layout and rendering.
  • Create, revise and maintain digital character assets and support end users (as required), responding to guidance and review notes from the Director as well as creative and technical supervisors.
  • Constructing the shapes of 3D digital character, prop and environment models in Maya, with a strong working knowledge of UV layout techniques.
  • Have solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.
  • Ensure that digital assets meet the studio standards, specifications and conventions with respect to appearance and aesthetics, user friendliness, performance, data integrity, and robustness.
  • Support and maintain dialogue with other crew members, including Technical Directors, Riggers and Animators, who make use of the digital assets as required.
  • Ensure that weekly modelling department milestones and production deadlines are met, and communication to production of any issues that may impact on this successful delivery.

About you:

  • Senior level candidates with production experience in animated features/ animated episodic; (7+ yrs) (NOT live action) ;
  • Portfolios with mature, graphic stylization of reality preferred. Somewhat in the vein of Spiderverse, Entergalactic, Arcane and The Witness [Love, Death, Robots] ;
  • Demo reels focusing on character and modelling;
  • Experience in Houdini procedural modelling preferred;
  • Solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.
  • Ability to constructing the shapes of 3D digital environments and/or prop models in Maya, with a strong working knowledge of UV layout techniques.
  • Solid knowledge of modelling and rigging workflows.
  • Ability to consistently meet deadlines.
  • Solid experience and understanding of Maya in a production based environment.
  • Solid knowledge of modelling and rigging workflows.
  • Good sense of traditional anatomy and proportion.
  • Excellent communication skills and willingness to share information in a team environment.
  • Ability to take direction and be flexible and responsive to change.
  • Ability to work independently as well as under direct supervision.
  • A passion for modelling and ability to work in a collaborative team environment.

Specific requirement:

  • Valid work permit for Spain.

Why work with us?

  • We work on some pretty cool projects - check out our website: https://www.flyingbark.com.au/
  • We have cake days, movie nights, wrap parties & a Kulture Klub dedicated to coordinating our busy social calendar!
  • We offer hybrid working mode, with two days remote a week.
  • If you love dogs as much as we do, you can bring them to work!
  • Career development is important to us so we offer training and support opportunities whenever possible.
  • We have a full slate and plans for international expansion so there is always plenty of opportunity for career development.
  • Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!

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