3D Artist - Hard Surface
enduring games
Job Summary
Blackbird Interactive is seeking a passionate and experienced Senior Hard Surface Artist to develop a new IP. This pivotal role involves exploring the game's visual style, rapidly prototyping vehicles and weapons alongside designers and programmers, and setting the groundwork for a new IP within a small, high-performing team. The artist will collaborate to solve problems, define and adapt plans through pre-production, and thrive on collaborative creation, adept at generating ideas and implementing innovative solutions.
Must Have
- Work closely with Art Director and Concept Art to explore visual style for weaponry and machinery.
- Set the benchmark for exemplary machinery/weapon assets; showcase contemporary hard surface techniques and competency in Substance Painter.
- Collaborate with Designers and Programmers for rapid iteration, testing quick block-out meshes in game, and addressing feedback.
- Work with Technical Artists in the development of the hard surface art pipeline and dependencies.
- Help establish best practices and write documentation/tutorials to further team goals.
- Be a collaborative problem solver by presenting solutions.
- Proactively invest in growing your skills, knowledge, and experience.
- 6+ years of experience as a hard surface artist, with a strong demo reel/portfolio.
- Strong visual aesthetic sensibility paired with strong technical execution and problem-solving skills.
- Experience working with gameplay programmers to create art for rapid prototyping.
- Experience working in Unreal Engine and PBR shader pipelines.
- Proficiency in Maya, Blender, Zbrush, Photoshop, Substance Painter or equivalent authoring software.
- A desire to be highly collaborative and eager to give and take constructive feedback.
Good to Have
- Fusion 360 knowledge
- Plasticity knowledge
Perks & Benefits
- Four-day work week
- Supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options
- Long-term careers to help grow abilities
- Working on a wide range of projects, including world-class IPs and own creations
Job Description
3D Artist - Hard Surface
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.
Blackbird Interactive is seeking a passionate and experienced Senior Hard Surface Artist for a pivotal role to help develop a new IP. In this role, you’ll use your talents to both explore the visual style of the game and also rapidly work alongside designers and programmers to prototype a variety of vehicles and weapons. You’ll be part of a small, high-performing team that is responsible for setting the groundwork for a new IP. As a senior artist, you can collaborate well with others to solve problems and bring forward solutions, you can both help define a plan and also adapt it as the team learns through pre-production, and you thrive on collaborative creation. You are adept at rapidly generating ideas, prototyping with gameplay in mind, and implementing innovative solutions to challenging problems. A collaborative and experimental mindset is key for this role.
Responsibilities
- Work closely with Art Director and Concept Art to explore visual style for weaponry and machinery.
- Set the benchmark for exemplary machinery/weapon assets; showcase contemporary hard surface techniques and competency in Substance Painter.
- Collaborate with Designers and Programmers with a mindset for rapid iteration, testing quick block-out meshes in game, addressing feedback and testing changes.
- Work with Technical Artists in the development of the hard surface art pipeline and dependencies.
- Help establish best practices, and help write documentation/tutorials to further the goals of your team.
- Be a collaborative problem solver by presenting solutions.
- Proactively invest in growing your skills, knowledge and experience.
Requirements
- 6+ years of experience as a hard surface artist, and a current demo reel / portfolio exemplifying your work on previous titles or personal projects Strong visual aesthetic sensibility paired with strong technical execution and problem solving skills.
- Experience working with gameplay programmers to create art for rapid prototyping.
- Experience working in Unreal Engine and PBR shader pipelines.
- Maya, Blender, Zbrush, (Mudbox), Photoshop, Substance Painter experience or equivalent authoring software. Fusion 360 or Plasticity knowledge is a bonus.
- A desire to be highly collaborative and eager to give and take constructive feedback.