Senior Mobile Game 3D Artist & Generalist

CrazyLabs

Job Summary

CrazyLabs is seeking an exceptional Senior Mobile Game 3D Artist & Generalist to join their team, focusing on a variety of mobile game projects, primarily hybrid games. This role requires a highly versatile 3D generalist capable of delivering outstanding quality at very high speed, adapting quickly to different art styles, and collaborating closely with art directors, programmers, and technical artists. Responsibilities include creating high-quality 3D assets, working across diverse mobile game art styles, and proactively contributing creative input.

Must Have

  • 3-4+ years of professional experience as a 3D Artist in mobile games
  • Strong experience as a 3D generalist
  • Excellent skills in 3ds Max, Blender
  • Proven ability to produce top-tier quality at very high speed
  • Strong understanding of mobile game production constraints
  • Ability to quickly switch between art styles and tasks
  • Experience working without detailed concepts and still delivering strong visual results
  • Highly organized, reliable, and self-managed
  • Strong communication skills and high availability during working hours
  • Experience working with Unity (hands-on integration)

Good to Have

  • Maya experience
  • Deeper hands-on experience inside Unity (scene setup, prefabs, materials, basic optimization)

Job Description

Description

About the Role

We are looking for an exceptional Senior Mobile Game 3D Artist & Generalist to join our team and work on a wide variety of mobile game projects (hybrid games mainly). This role is ideal for a highly versatile 3D generalist who can deliver outstanding quality at very high speed, adapt quickly to different art styles, and collaborate closely with art directors, programmers, and technical artists.

You will be expected to jump between multiple projects and art styles on a daily basis, contributing not only production-ready assets but also ideas, visual solutions, and creative input—even in cases where no concept art is available.

Responsibilities

  • Create high-quality 3D assets for mobile games, including: Modeling, Rigging, Texturing, and high-quality 3D animations
  • Work across a wide range of mobile game art styles (strong emphasis on hybrid games though - must have knowledge and experience in Hybrid gaming and art), from: Cartoony, Simplified/abstract, More mature
  • Rapidly adapt between different projects, styles, and requirements
  • Collaborate closely with: Art Directors, Programmers, Technical Artists, GDs & PMs
  • Deliver assets efficiently while maintaining exceptional visual quality
  • Proactively suggest ideas, concepts, and visual solutions, even without guidance from a concept artist
  • Research references and visual directions independently and translate them into strong 3D results
  • Manage time, priorities, and workload effectively
  • Maintain high availability for communication, feedback, and iteration

Requirements

Requirements

  • 3–4+ years of professional experience as a 3D Artist in mobile games
  • Strong experience as a 3D generalist
  • Excellent skills in: 3ds Max, Blender
  • Proven ability to produce top-tier quality at very high speed
  • Strong understanding of mobile game production constraints
  • Ability to quickly switch between art styles and tasks
  • Experience working without detailed concepts and still delivering strong visual results
  • Highly organized, reliable, and self-managed
  • Strong communication skills and high availability during working hours
  • Experience working with Unity:
  • Hands-on integration
  • Understanding of asset setup, optimization, and pipelines (big plus)

Nice to Have

  • Maya experience
  • Deeper hands-on experience inside Unity (scene setup, prefabs, materials, basic optimization)

9 Skills Required For This Role

Communication 3ds Max Rigging Concept Art Unity Game Texts Texturing Maya Blender

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