Senior Environment Artist

Rebellion

Job Summary

Rebellion is seeking a talented and experienced Senior Environment Artist to join the team behind the Sniper Elite series for an exciting unannounced title. This role involves creating realistic props and environments, taking ownership of entire levels, and collaborating across departments. The artist will produce benchmark-quality assets, work proactively from loose briefs, and engage in independent research and 3D prototyping. Strong artistic background, enthusiasm, and communication skills are essential for shaping the project with a high level of autonomy.

Must Have

  • Planning and building entire levels together with level design, with consideration of visual storytelling and memorable aesthetics.
  • Create functional assets which can be shared across the project in respect of the technical and artistic constraints.
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of own work.
  • Ensure the technical and artistic quality of the project by collaborating with Technical Artists and the Environment Art Team, and make changes when necessary.
  • Strong professional experience in game development with a solid understanding of production pipelines.
  • Portfolio showcasing high-quality, realistic props and environments presented in-engine.
  • Excellent art fundamentals (composition, colour, scale, shape language, lighting) and the ability to articulate what’s working and what needs improving.
  • Able to generate and iterate quickly in 3D, taking environments from blockout through to polished set-dressing.
  • Demonstrates originality and strong reference skills. Able to interpret reference, not just replicate, and elevate quality through iteration.
  • Strong PBR workflow knowledge, including Substance Painter and high-to-low baking.
  • Comfortable building and optimising environments in a professional game engine, balancing quality with performance.

Good to Have

  • Confident in Blender (training can be provided).
  • Experience with Maya, 3ds Max, Houdini, or similar DCC tools.

Perks & Benefits

  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Wide range of discounts, freebies, and social events
  • Relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition

Job Description

Description

We want you to #JOINTHEREBELLION!

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

We’re looking for a talented and experienced Senior Environment Artist to help drive the visual quality of an exciting unannounced title. This is a fantastic opportunity to join the team behind the Sniper Elite series, and fresh off the success of Atomfall, our biggest launch to date.

In this position, you will create props and environments in a realistic art style for one of our unannounced projects, while taking ownership of entire levels. You’ll collaborate across departments, produce benchmark-quality assets, and work proactively from loose briefs that require independent research and 3D prototyping.

Artistic background, enthusiastic attitude, and strong communication skills are essential for success in this role. You will have the opportunity to shape the project in meaningful ways and therefore enjoy a high level of autonomy.

This role is based at our riverside headquarters, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.

We believe in the power of face-to-face collaboration and encourage working from our headquarters. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.

Responsibilities:

  • Planning and building entire levels together with level design, with consideration of visual storytelling and memorable aesthetics.
  • Create functional assets which can be shared across the project in respect of the technical and artistic constraints.
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of own work.
  • Ensure the technical and artistic quality of the project by collaborating with Technical Artists and the Environment Art Team, and make changes when necessary.
  • Support the Lead Artist in any ad hoc tasks and duties.
  • Be an active mentor and role model for the Environment Art team. Work to maintain morale and create an atmosphere of creativity and enthusiasm.

Requirements

  • Strong professional experience in game development with a solid understanding of production pipelines (full production-cycle experience preferred).
  • Portfolio showcasing high-quality, realistic props and environments presented in-engine, with confident composition, lighting, and materials.
  • Excellent art fundamentals (composition, colour, scale, shape language, lighting) and the ability to articulate what’s working and what needs improving.
  • Able to generate and iterate quickly in 3D, taking environments from blockout through to polished set-dressing.
  • Demonstrates originality and strong reference skills. Able to interpret reference, not just replicate, and elevate quality through iteration.
  • Ideally confident in Blender (training can be provided); experience with Maya, 3ds Max, Houdini, or similar DCC tools also welcomed.
  • Strong PBR workflow knowledge, including Substance Painter and high-to-low baking.
  • Comfortable building and optimising environments in a professional game engine, balancing quality with performance.

Benefits

We offer an extensive benefits package to our team including:

  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events!

Right to Work Statement

This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.

Life at Our Oxford HQ

Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces.

Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country. The city’s train station, just a short walk from our studio, offers frequent services to London, as well as direct routes to major cities like Birmingham, Manchester, and Reading and we also offer free parking at the studio.

Our open-plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable!

Inside Rebellion

Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms.

Find out more about us here

Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being.

We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products.

If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers

#LI-Hybrid

14 Skills Required For This Role

Team Management Communication 3ds Max Visual Storytelling Game Texts Storytelling Lighting Shading Composition Prototyping Level Design Houdini Substance Painter Maya Blender

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