Texture Artist[Art Team]

enduring games

Job Summary

As a Texture Artist at Ubisoft Shanghai, you will create high-quality textures and materials for props, architecture, and other game assets, ensuring stunning and immersive visuals. You will work closely with 3D model artists to achieve visual potential, maintain consistency, and optimize technical performance. Responsibilities include creating detailed textures (normal maps, specular, diffuse), following pipelines, collaborating with various art teams, and optimizing texture usage for efficiency without compromising quality.

Must Have

  • Create and integrate detailed, high-quality textures and materials for realistic props, environments, weapons, and other assets, adhering to artistic direction.
  • Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse, etc.), including tiling and object-based textures, adapting to technical constraints.
  • Collaborate with other teams (3D model Artist, Technical Artists, Lighting Artists, etc.) to enhance visual quality.
  • Optimize texture usage for performance efficiency without compromising quality.
  • Be proficient with texture tools and maintain/implement structured engine settings.
  • Proficiency in texture creation workflows using Substance Painter and Substance Designer.
  • Strong understanding of UV layout, material creation, and texture rendering.
  • Ability to collaborate with Technical Artists to manage texture libraries, optimize shaders, and improve workflows.
  • Experience in defining and establishing texture benchmarks and pipelines for different asset categories.
  • Mastery of PBR workflows, including high-poly sculpting, low-poly UV unwrapping, baking, and texturing.
  • Familiarity with essential software such as Photoshop, 3ds Max, Maya, and ZBrush.

Job Description

Company Description

Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 600+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

To learn more, please visit: www.ubisoftgroup.com

Job Description

In this role, you will bring our props, architecture, and other assets to life by producing high-quality textures and materials, playing a key part in crafting stunning, immersive visuals. Working closely with our 3D model artists, you will ensure each asset reaches its full visual potential—maintaining consistency, style, and technical performance.

Responsibilities

  • Create and integrate detailed, high-quality textures and materials for realistic props, environments, weapons, and other assets, adhering to the artistic direction set by the Art Director/Lead Artist.
  • Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse, etc.), including tiling textures and object-based textures, while adapting to technical constraints.
  • Collaborate with other teams (3D model Artist, Technical Artists, Lighting Artists, etc.) to enhance the visual quality of assets.
  • Apply expertise and sound judgment to optimize texture usage, ensuring performance efficiency without compromising quality.
  • Be proficient with texture tools and maintain/implement structured engine settings.
  • Assist in developing and refining texture workflows and documentation to improve efficiency and scalability across projects

Qualifications

  • Proficiency in texture creation workflows using Substance Painter and Substance Designer.
  • Strong understanding of UV layout, material creation, and texture rendering.
  • Ability to collaborate with Technical Artists to manage texture libraries, optimize shaders, and improve workflows.
  • Experience in defining and establishing texture benchmarks and pipelines for different asset categories.
  • Mastery of PBR workflows, including high-poly sculpting, low-poly UV unwrapping, baking, and texturing.
  • Familiarity with essential software such as Photoshop, 3ds Max, Maya, and ZBrush.
  • Creative mindset with adaptability to various art styles.
  • Strong artistic sensibility, attention to detail, and knowledge of composition, value, and color theory.
  • Excellent communication and teamwork skills, with the ability to collaborate closely with other departments.

Additional Information

Ubisoft CSR commitment

Making a long-lasting positive impact for our players, our teams, our partners and our planet.

In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.

To learn more about Ubisoft’s Environmental Commitment

Play Green: Ubisoft’s Commitment to Global Carbon Neutrality

https://youtu.be/w2gstlpydks

2022 Update

https://news.ubisoft.com/en-us/article/2xcruKK2rZJ22OSeyWzkKO/ubisofts-environmental-commitment-2022-update

15 Skills Required For This Role

Team Management Communication Rendering 3ds Max Color Theory 3d Modeling Game Texts Lighting Shading Texturing Material Creation Composition Substance Painter Photoshop Zbrush Maya