Environment Artist - Iron Man

GLu Mobile

Job Summary

Motive Studio, part of Electronic Arts, is seeking an Environment Artist for an original Iron Man action-adventure game. The role involves building open-world areas, creating presets for world composition, using procedural tools for world population, and optimizing content for performance. Candidates should have 2-4 years of experience in 3D environment creation for shipped games, proficiency with 3D packages, and knowledge of composition, lighting, and asset optimization.

Must Have

  • Build open-world areas that support visual direction and gameplay needs.
  • Create presets to support world building composition, architecture, and scene detail.
  • Use procedural tools and engine systems to populate world spaces.
  • Optimize content to meet performance budgets.
  • Work closely with the World Tech Artist to support World Environment Artists.
  • Create high-quality compositions to meet the environment art vision.
  • 2-4 years creating 3D environments for shipped games.
  • Experience with 3D packages such as Maya, Max, Blender, or Modo.
  • Experience with world-building or level-editing tools.
  • Knowledge of composition, lighting, color, and environment readability.
  • Experience optimizing assets for performance and engine requirements.
  • Experience contributing to benchmark or prototype spaces.
  • Experience collaborating with design, lighting, and technical partners.

Good to Have

  • Experience developing large-scale or open-world spaces.
  • Experience modeling and texturing natural and architectural elements.
  • Experience authoring textures or materials in tools such as Substance.

Perks & Benefits

  • Holistic approach to benefits programs emphasizing physical, emotional, financial, career, and community wellness.
  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games

Job Description

General Information

Locations: Montreal, Quebec, Canada

Role ID

211536

Worker Type

Regular Employee

Studio/Department

EA Studios - Motive Montreal

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

(To view the job description in French, please select French from the drop-down menu at the top of the page under "Select Language".)

Workplace Type: Hybrid

Reporting Line: Reports to the Lead Environment Artist

Motive Studio

Our motive is to create innovative action games set in iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating the atmosphere aboard the Ishimura in Dead Space™. We’re now building an original Iron Man™ action-adventure game and what’s coming next for Battlefield™. We share our craft openly, support an inclusive culture, and nurture a growth mindset that helps us deliver meaningful, immersive experiences for players.

As part of our team, you will help create rich, believable worlds that immerse players and support compelling gameplay.

Responsibilities

  • Build open-world areas that support visual direction and gameplay needs.
  • Create presets to support world building composition, architecture, and scene detail.
  • Use procedural tools and engine systems to populate world spaces.
  • Optimize content to meet performance budgets.
  • Work closely with the World Tech Artist to support World Environment Artists.
  • Create high-quality compositions to meet the environment art vision.

Required Qualifications

  • 2–4 years creating 3D environments for shipped games.
  • Experience with 3D packages such as Maya, Max, Blender, or Modo.
  • Experience with world-building or level-editing tools.
  • Experience developing large-scale or open-world spaces is a plus.
  • Experience modeling and texturing natural and architectural elements is a plus
  • Experience authoring textures or materials in tools such as Substance is a plus.

Core Skills and Experience

  • Knowledge of composition, lighting, color, and environment readability.
  • Experience optimizing assets for performance and engine requirements.
  • Experience contributing to benchmark or prototype spaces.
  • Experience collaborating with design, lighting, and technical partners.

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About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

7 Skills Required For This Role

World Building Game Texts Lighting Shading Texturing Composition Maya Blender

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