Texture Artist[Art Team]

Ubisoft

Job Summary

As a Texture Artist on the Art Team at Ubisoft Shanghai, you will be responsible for creating and integrating high-quality textures and materials for props, environments, weapons, and other assets. You will work closely with 3D model artists to ensure visual consistency, style, and technical performance, adhering to artistic direction. Your role involves producing various game textures, optimizing texture usage, and contributing to the development of texture workflows and documentation.

Must Have

  • Create and integrate detailed, high-quality textures and materials for realistic props, environments, weapons, and other assets.
  • Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse, etc.).
  • Optimize texture usage, ensuring performance efficiency without compromising quality.
  • Proficiency in texture creation workflows using Substance Painter and Substance Designer.
  • Strong understanding of UV layout, material creation, and texture rendering.
  • Mastery of PBR workflows, including high-poly sculpting, low-poly UV unwrapping, baking, and texturing.
  • Familiarity with Photoshop, 3ds Max, Maya, and ZBrush.

Job Description

JOB DESCRIPTION

In this role, you will bring our props, architecture, and other assets to life by producing high-quality textures and materials, playing a key part in crafting stunning, immersive visuals. Working closely with our 3D model artists, you will ensure each asset reaches its full visual potential—maintaining consistency, style, and technical performance.

Responsibilities

  • Create and integrate detailed, high-quality textures and materials for realistic props, environments, weapons, and other assets, adhering to the artistic direction set by the Art Director/Lead Artist.
  • Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse, etc.), including tiling textures and object-based textures, while adapting to technical constraints.
  • Collaborate with other teams (3D model Artist, Technical Artists, Lighting Artists, etc.) to enhance the visual quality of assets.
  • Apply expertise and sound judgment to optimize texture usage, ensuring performance efficiency without compromising quality.
  • Be proficient with texture tools and maintain/implement structured engine settings.
  • Assist in developing and refining texture workflows and documentation to improve efficiency and scalability across projects

QUALIFICATIONS

  • Proficiency in texture creation workflows using Substance Painter and Substance Designer.
  • Strong understanding of UV layout, material creation, and texture rendering.
  • Ability to collaborate with Technical Artists to manage texture libraries, optimize shaders, and improve workflows.
  • Experience in defining and establishing texture benchmarks and pipelines for different asset categories.
  • Mastery of PBR workflows, including high-poly sculpting, low-poly UV unwrapping, baking, and texturing.
  • Familiarity with essential software such as Photoshop, 3ds Max, Maya, and ZBrush.
  • Creative mindset with adaptability to various art styles.
  • Strong artistic sensibility, attention to detail, and knowledge of composition, value, and color theory.
  • Excellent communication and teamwork skills, with the ability to collaborate closely with other departments.

15 Skills Required For This Role

Team Management Communication Rendering 3ds Max Color Theory 3d Modeling Game Texts Lighting Shading Texturing Material Creation Composition Substance Painter Photoshop Zbrush Maya