Modeler - Object Bank [Splinter Cell Remake]

Ubisoft

Job Summary

As a Modeler in the Object Bank team at Ubi Toronto, you will create high-quality, versatile 3D assets like props, structures, and both hard-surface and organic models for the Splinter Cell Remake. You'll collaborate with various art and animation teams, ensuring assets meet creative, artistic, and gameplay needs while respecting technical constraints. This role involves producing models with proper topology, UV layouts, and optimized meshes, adapting work based on feedback, and researching references to maintain stylistic consistency.

Must Have

  • Create versatile 3D assets (props, structures, hard-surface, organic models).
  • Ensure assets meet creative, artistic, and gameplay needs.
  • Produce models with proper topology, UV layouts, and optimized meshes.
  • Balance artistic quality with technical limitations.
  • Experience in modeling or texturing for AAA games.
  • Proficiency in 3DS Max, Maya, Substance Painter, ZBrush, and Photoshop.
  • Thorough understanding of topology, materials, textures, and proportions.

Good to Have

  • Experience with 3D scanning and optimization techniques.

Perks & Benefits

  • Hybrid work model

Job Description

As a Modeler at Ubi Toronto, you’ll be part of our Object Bank team, crafting high‑quality, versatile 3D assets that bring our worlds to life. You’ll collaborate closely with level art, animation, and cinematics teams to deliver props, structures, and other hard‑surface or organic models used across gameplay, cinematics, and in‑game environments.

As you grow in the role, you’ll work hand‑in‑hand with level art and level design teams, ensuring your assets align with artistic direction while respecting technical constraints. Open to feedback, you’ll continually refine your work to achieve the perfect balance between creativity and functionality.

What you’ll do

  • Collaborate with the Object Bank team to create versatile 3D assets such as props, structures, and both hard‑surface and organic models (i.e. vehicles).
  • Work with level art, animation, and cinematics teams to ensure assets meet creative, artistic, and gameplay needs.
  • Produce models with proper topology, UV layouts, and optimized meshes (retopology, UV unwrapping, texturing).
  • Research references and study concept art and narrative guidelines to design accurate, stylistically consistent objects.
  • Balance artistic quality with technical limitations (poly count, memory usage, etc.).
  • Adapt your work following feedback from play testers, artists, and interdependent teams.

What you bring to the team

  • Experience in modeling or texturing for AAA games (hard surface and/or organic assets).
  • Strong knowledge of 3DS Max (primary tool) and Maya (valued for wider team collaboration); familiarity with Substance Painter, ZBrush, and Photoshop.
  • Thorough understanding of topology, materials, textures, and proportions.
  • Creativity, curiosity, and a collaborative spirit.
  • Strong communication skills and openness to feedback.
  • Experience with 3D scanning and optimization techniques is a plus.

What to send our way

  • Your CV highlighting your education, experience, and skills.
  • A portfolio of your best 3D work. Attach images or send us a link to your personal website or online portfolio.

11 Skills Required For This Role

Team Management Communication 3ds Max Concept Art Game Texts Texturing Level Design Photoshop Substance Painter Zbrush Maya

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