Level Designer (M/F/NB) – Unannounced Project
Ubisoft
Job Summary
Under the responsibility of the Lead Designer, you will be in charge of a part of level design and the integration of gameplay elements. To enrich the player's experience, you will build and assemble game levels and the world in collaboration with Level Artists. Key missions include writing documentation, creating and adjusting levels, ensuring layout relevance and technical consistency, and collaborating with various development teams.
Must Have
- Write and update Level Design documentation
- Create, implement, and adjust game levels
- Ensure layout relevance and technical consistency
- Perform level blocking and simplified proposals
- Collaborate with game development teams
- Analyze and correct level design bugs
- Solid experience in AAA Level Design, including enemy configuration
- Good technical knowledge of game engines
- Proficiency in blocking, world building, and level building
- Proficiency in English (written and oral)
Good to Have
- Knowledge of architecture, world setup, and 360° approach
Perks & Benefits
- Hybrid work model
Job Description
Company Description
Play as a team, Race for excellence and Get creative! At Ubisoft Ivory Tower, we are driven daily by these values since 2007. Join us to work on our new unannounced project as a: LEVEL DESIGNER (M/F/NB).
Job Description
Under the responsibility of the Lead Designer in charge of the team, you will be responsible for a part of the level design and the integration of gameplay elements. To enrich the player's experience, you will build and assemble game levels and the world in collaboration with Level Artists.
Main missions:
- Write and update Level Design documentation in accordance with the creative direction and the GDD
- Create, implement, and adjust game levels respecting the initially defined rules
- Ensure the relevance of layouts with existing systems
- Perform level blocking and create simplified paper proposals
- Work in close collaboration with the various trades involved in game development (artists, game designers, narrative designers, programmers, etc.)
- Ensure the technical consistency of levels by respecting production constraints
- Analyze and correct level design bugs
Qualifications
- Solid experience in Level Design, ideally on AAA game productions including enemy configuration
- Good technical knowledge of game engines, vocabulary, and constraints of other trades
- Good knowledge of blocking, world building, and level building
- Excellent communication, team spirit, collaborative work, and autonomy
- Knowledge of architecture, world setup, and 360° approach are a plus
- Proficiency in English (written and oral)
Additional Information
Ubisoft is a global leader in video games, with teams spread across the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
We adopt a hybrid work model that helps you stay connected with your team and aligned with company priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are entirely office-based and are not eligible for hybrid work.
Consult this guide which aims to support you in your application, and discover our actions to encourage more diversity and inclusion.