Senior Level Designer (M/F/NB) – Unannounced Project
Ubisoft
Job Summary
Ubisoft Ivory Tower is seeking a Senior Level Designer for an unannounced project. The role involves constructing and assembling game levels and world elements in collaboration with Level Artists, under the responsibility of the Lead Designer. Key responsibilities include documenting level design, implementing and adjusting game levels, ensuring layout relevance, blocking levels, and collaborating with various development teams to ensure technical consistency and bug correction.
Must Have
- Draft and update Level Design documentation in accordance with creative direction and GDD
- Create, implement, and adjust game levels according to defined rules
- Ensure the relevance of layouts with existing systems
- Ensure level blocking and create simplified paper versions
- Work closely with various trades involved in game development (artists, game designers, narrative designers, programmers…)
- Ensure technical consistency of levels while respecting production constraints
- Analyze and correct level design bugs
- Solid experience in Level Design, ideally on AAA game productions integrating enemy configuration
- Good technical knowledge of game engines, vocabulary, and constraints of other trades
- Good knowledge in blocking, world building, and level building
- Proficiency in English (written and oral)
Good to Have
- Knowledge of architecture, world setup, and 360° approach
Perks & Benefits
- Hybrid work model to maintain work-life balance
Job Description
Company Description
Play as a team, Race for excellence and Get creative! At Ubisoft Ivory Tower, we are driven daily by these values since 2007. Join us to work on our new unannounced project as a: SENIOR LEVEL DESIGNER (M/F/NB).
Job Description
Under the responsibility of the Lead Designer in charge of the team, you will be responsible for a part of the level design and the integration of gameplay elements. To enrich the player experience, you will build and assemble game levels and the world in collaboration with the Level Artists.
Main missions:
- Draft and update Level Design documentation in accordance with the creative direction and the GDD
- Create, implement, and adjust game levels while respecting the initially defined rules
- Ensure the relevance of layouts with existing systems
- Ensure level blocking and create simplified paper versions
- Work in close collaboration with the various trades involved in game development (artists, game designers, narrative designers, programmers…)
- Ensure the technical consistency of levels while respecting production constraints
- Analyze and correct level design bugs
Qualifications
- Solid experience in Level Design, ideally on AAA game productions integrating enemy configuration
- Good technical knowledge of game engines, vocabulary, and constraints of other trades
- Good knowledge in blocking, world building, and level building
- Excellent communication, team spirit, collaborative work, and autonomy
- Knowledge of architecture, world setup, and 360° approach are a plus
- Proficiency in English (written and oral)
Additional Information
Ubisoft is a global leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
We adopt a hybrid work model that helps you stay connected with your team and aligned with company priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are entirely office-based and are not eligible for hybrid work.
Consult this guide which aims to support you in your application, and discover our actions to encourage more diversity and inclusion.