Game Designer (Combat) – For Honor

Ubisoft

Job Summary

As a Game Designer (Combat) on For Honor at Ubisoft Montreal, you will develop combat systems, controls, and interfaces to realize the Creative Director's vision. You will ensure engaging, balanced, and strategic multiplayer confrontations, contributing to the continuous enrichment of the unique For Honor universe. This role involves collaborating across disciplines, prototyping new mechanics, and aligning combat design with the overall game vision.

Must Have

  • Design and evolve combat systems for fair, entertaining, and strategic multiplayer confrontations
  • Adjust hero movement sets, weapon interactions, and abilities for competitive integrity
  • Collaborate with different disciplines to integrate animations, controls, and visual effects into combat mechanics
  • Prototype and test new mechanics, gathering quantitative and qualitative feedback
  • Work closely with the Game Design Director to align combat with the overall vision
  • Minimum of 5 years of experience in video game design
  • Demonstrated ability to create, iterate, and balance complex interactive systems
  • In-depth understanding of combat design principles, player psychology, and competitive game pacing
  • Strong collaboration skills in multidisciplinary teams
  • Clear written and oral communication skills

Perks & Benefits

  • Hybrid work model to stay connected with your team and aligned with company priorities, while maintaining work-life balance

Job Description

Company Description

Ubisoft is a global leader in video games, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job Description

As a Game Designer (Combat) on For Honor at Ubisoft Montreal, you will be responsible for developing combat systems, controls, interfaces, and other interactive elements to realize the Creative Director's vision and deliver the desired player experience. You will directly contribute to the continuous enrichment of our unique multiplayer universe, ensuring that each confrontation remains engaging, balanced, and true to the spirit of For Honor.

What you will do

  • Design and evolve combat systems offering fair, entertaining, and strategic multiplayer confrontations.
  • Adjust hero movement sets, weapon interactions, and abilities to ensure competitive integrity.
  • Collaborate with different disciplines to integrate animations, controls, and visual effects into combat mechanics.
  • Standardize, document, and communicate combat design elements; maintain up-to-date references.
  • Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine them.
  • Work closely with the Game Design Director to align combat with the overall vision.
  • Work with programmers and technical designers to develop tools facilitating the implementation of combat systems.
  • Contribute to other aspects of design while keeping the focus on the multiplayer combat experience.

Qualifications

What you bring to the team

  • Minimum of 5 years of experience in video game design.
  • Demonstrated ability to create, iterate, and balance complex interactive systems.
  • In-depth understanding of combat design principles, player psychology, and the rhythm of competitive games.
  • Strong collaboration skills in multidisciplinary teams.
  • Active listening and openness to feedback to refine designs.
  • Clear written and oral communication skills.
  • Ability to adapt quickly and solve design challenges in an evolving online game environment.
  • Knowledge of prototyping tools and methods used in the industry.

What to send us

  • Your CV highlighting your skills and experience.
  • A portfolio or examples of design work (combat systems, prototypes, or interactive projects).

Additional Information

We adopt a hybrid work model that helps you stay connected with your team and aligned with company priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are entirely office-based and are not eligible for hybrid work.

4 Skills Required For This Role

Communication Game Texts Prototyping Multiplayer

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