Senior Environment Designer

2 Months ago • 4-8 Years • Game Design

Job Summary

Job Description

Media Molecule seeks a Senior Environment Designer for a 12-month contract (hybrid, on-site, or remote UK). Responsibilities include creating and maintaining playable environments, collaborating with art, systems, and narrative teams, designing and implementing engaging gameplay content, developing efficient pipelines, iterating on game design documents, and providing playtest feedback. The role requires significant experience in 3D level/open-world design with at least one shipped title, strong prototyping skills, and excellent communication and collaboration abilities. This is a chance to significantly influence their next project.
Must have:
  • Significant 3D level/open-world design experience
  • Strong prototyping & polishing game mechanics skills
  • Excellent collaboration & communication
  • Shipped title experience
  • Gameplay design knowledge
  • Game design documentation

Job Details

Senior Environment Designer - 12 month contract

 

We are Media Molecule, a multi-award-winning game developer and part of the wider PlayStation Studios group. We have a history of creating outstanding games such as LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next project and settling into our gorgeous, newly refurbished studio in central Guildford. We are now searching for talented Senior Designers that can work with us on a 12-month contract basis (ideally hybrid but we’re open to onsite and UK remote too). There’s significant opportunity to influence and shape our new product.
 

Key responsibilities are,

  • Help create, uphold and maintain playable environments that encapsulates the work and resources of multiple teams.
  • Collaborate closely with the art, systems and narrative teams to ensure cohesive integration of game mechanics and storytelling within the world. 
  • Using in-house and commercial tools, to design and implement beautiful and fun environments for our players to explore.
  • Design and implement innovative gameplay content, utilizing the game modes, and systems available that enhance the player experience and drive engagement.
  • Create and balance game features, ensuring they resonate with players and provide a rewarding experience.
  • Develop pipelines and processes to allow efficient and effective delivery of game environments.
  • Develop and iterate on game design documents, ensuring adequate depth and clarity.
  • Playtest and provide feedback on game features to ensure quality and player satisfaction, refining where required.

 

Requirements:

  • Significant previous experience in 3D level / open world game design with at least one shipped title.
  • Strong prototyping skills and experience polishing game mechanics.
  • Strong knowledge of both conceptual and practical aspects of game, level and world design
  • Solid understanding of what makes a gameplay experience compelling and fun.
  • Knowledge/experience in feature design
  • Excellent documentation skills.
  • Creative thinker with meticulous attention to detail.
  • Natural collaborator with excellent communication skills and openness to feedback.
  • Ability to work independently while also thriving in a team environment.
  • Demonstrable experience with the iterative development process.

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About The Company

Media Molecule is a video game development studio based in Guildford in the UK, and a proud member of the PlayStation Studios. We are the creators of the multi-award winning games LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and we're currently building the next generation of Play, Create and Share for PlayStation: Dreams.

London, England, United Kingdom (Hybrid)

London, England, United Kingdom (Hybrid)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (Hybrid)

London, England, United Kingdom (Hybrid)

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