Senior Game Designer (Combat) – 6-month FTC

2 Minutes ago • All levels • Combat Design

Job Summary

Job Description

We are seeking a skilled Senior Game Designer (Combat) for a 6-month fixed-term contract to support our combat feature team. You will take ownership of specific combat features—such as enemies, player combat mechanics, or weapons—refining existing designs and adding the detail needed for engineers and content creators to deliver high-quality gameplay. Acting as the primary design contact, you will answer questions, resolve issues, and ensure smooth collaboration across disciplines, while clearly communicating progress and changes to the wider team.
Must have:
  • Take existing feature designs and add in additional detail as required by engineers and content creators.
  • Be the point of design contact for the combat feature team for a feature or features.
  • Work hands on in editor (UE5) to set up and balance data related to features.
  • Adjust the design to address feedback from various sources on the player experience of features.
  • Work with Production on task breakdown and estimation for features.
  • Experience in melee combat game design.
  • Knowledge of factors affecting combat player experience.
  • Competent with set up and editing of data assets in UE5.
  • Can own content and be a confident point of contact for a feature.
  • Great communication skills, both written and spoken.
  • Must work well collaboratively with other Designers, Production and all related disciplines.
Good to have:
  • First Person experience
Perks:
  • Core hours 9.30am – 4pm, remaining hours worked flexibly
  • Work style – remote within the UK, or hybrid if you live within 50 miles of our studio
  • Company pension contribution that increases with service
  • Studio funded learning and development opportunities
  • Modern game development environment with the latest technologies
  • Vibrant, modern city centre location with good transport links
  • Quarterly company funded cross-team events
  • Free financial advice
  • Employee referral bonus scheme
  • Cycle to work scheme
  • Weekly office treats, including breakfast on Monday and pastries on Friday

Job Details

About Dambuster Studios

Originally founded in 1999 as Free Radical Design our ambition and passion comes through as strongly now as when we first began. We are always seeking individuals who can emulate our values - passion, quality, and teamwork - which are embodied in our diverse and inclusive culture.

Even if you’re not sure that you meet all the criteria for a role, don’t be put off from applying - we want to hear from you. Our only requirement is that you work from the UK. Our internal Wellbeing Committee and Mental Health First Aiders help ensure that our diversity is championed in a safe environment.

Role overview

We are seeking a skilled Senior Game Designer (Combat) for a 6-month fixed-term contract to support our combat feature team. You will take ownership of specific combat features—such as enemies, player combat mechanics, or weapons—refining existing designs and adding the detail needed for engineers and content creators to deliver high-quality gameplay. Acting as the primary design contact, you will answer questions, resolve issues, and ensure smooth collaboration across disciplines, while clearly communicating progress and changes to the wider team.

What we can offer you

  • Core hours 9.30am – 4pm, remaining hours worked flexibly
  • Work style – remote within the UK, or hybrid if you live within 50 miles of our studio
  • Company pension contribution that increases with service
  • Studio funded learning and development opportunities
  • Modern game development environment with the latest technologies
  • Vibrant, modern city centre location with good transport links
  • Quarterly company funded cross-team events
  • Free financial advice
  • Employee referral bonus scheme
  • Cycle to work scheme
  • Weekly office treats, including breakfast on Monday and pastries on Friday

Responsibilities

  • Take existing feature designs and add in additional detail as required by engineers and content creators to answer questions and resolve issues highlighted in the existing designs.
  • Be the point of design contact for the combat feature team for a feature or features – answer questions, resolve issues, ensure collaboration between all related disciplines on this feature, communicate out changes and progress on features to the wider team.
  • Work hands on in editor (UE5) to set up and balance data related to features.
  • Adjust the design to address feedback from various sources (including but not limited to: Game and Creative Direction, user tests, QA, Lead Design (Combat) on the player experience of features.
  • Features may include enemies, player combat mechanics and/or weapons.
  • Work with Production on task breakdown and estimation for features.

Requirements

  • Experience in melee combat game design
  • Knowledge of factors affecting combat player experience
  • First Person experience desirable.
  • Competent with set up and editing of data assets in UE5 – no blueprint editing skills required.
  • Can own content and be a confident point of contact for a feature
  • Great communication skills, both written and spoken
  • Must work well collaboratively with other Designers, Production and all related disciplines.

Equal Opportunities Statement

Dambuster Studios is an Equal Opportunity Employer. Anyone considering their next step in their career journey with Dambuster will receive consideration without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity or paternity, or membership in any other legally protected category. We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to apply.

We operate a transparent recruitment process that removes barriers for those who require reasonable adjustments. If you require reasonable adjustments during the recruitment or onboarding process, or if you are successful in securing a position with us, please let us know what we can do to ensure your success.

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About The Company

Originally founded in 1999 as Free Radical Design our ambition and passion comes through as strongly now as when we first began. We are always seeking individuals who can emulate our values - passion, quality, and teamwork - which are embodied in our diverse and inclusive culture. 26 years, and countingFounded in 1999, we have been creating AAA games that resonate with players across the world ever since. Whether an industry veteran or just starting a career, we all bring the hunger to continue creating world-class games that push the limits.Our teams bring drive, passion and enthusiasm to our quest to deliver excellence in all that we do. We recognise and encourage individuality and support everyone to achieve their vision of success.We believe in fostering a collaborative working environment where everyone in the studio has a voice; fully supported by our values of Passion, Quality and Teamwork. We focus on operational transparency and a well-defined management structure.

Nottingham, England, United Kingdom (Remote)

Nottingham, England, United Kingdom (Hybrid)

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