Senior Game Designer (FPS / Technical Design)

2 Weeks ago • 6-8 Years • Game Design

Job Summary

Job Description

VOID Interactive, the creators of the best-selling FPS game "Ready or Not," is seeking a dedicated Senior Game Designer with a strong technical foundation. The role involves creative and technical leadership to elevate the game's systems. Responsibilities include designing, prototyping, and iterating on core gameplay systems like mission design, combat, and AI behaviors. The designer will create technical design specifications, own features end-to-end, and collaborate with engineering, QA, and art departments for optimization. They will also assist in level layout and player flow development, maintain design documentation, and participate in play-tests and critique sessions. The goal is to establish "Ready or Not" as the quintessential FPS of its time.
Must have:
  • 6-8 years of game design experience, preferably in FPS genre.
  • Experience in technical design, scripting, gameplay logic, or AI behaviors.
  • Experience shipping commercial FPS titles.
  • Deep knowledge of FPS mechanics, pacing, and player psychology.
  • Strong practical experience with Unreal Engine (Blueprints/scripting).
  • Excellent verbal and written communication skills for documentation.
  • Highly collaborative within multi-disciplinary teams.
  • Familiarity with agile workflows and pipeline tools.
Good to have:
  • Coding or scripting background (C++, Python, Lua).
  • AAA production experience.
  • Experience in systems balancing or performance optimization.

Job Details

About VOID Interactive 

We're VOID Interactive, the kickass team behind the best-selling FPS game, Ready or Not. We're made up of some seriously talented individuals who love games and creating awesome content together. We’re seeking a dedicated and enthusiastic Senior Game Designer to join us and help us elevate Ready or Not to new heights. Our goal is strong: to establish
Ready or Not as the quintessential FPS of our time.
 

We are currently looking for a Senior Game Designer with a strong technical foundation and a proven track record in FPS game development. This role balances creative and technical leadership, offering the opportunity to make a meaningful impact across a wide range of systems. 

  

Role Summary 

As a Senior Game Designer at VOID Interactive, you will be expected to exhibit both a deep and broad understanding of game design principles, especially within the FPS domain. The Senior Designer is expected to take the initiative in their work, while driving and owning multiple design features, all with minimal oversight from the Design leadership. As Senior Designer, you should  balance creativity with rigorous technical execution, while proving a highly effective communicator. Your background in technical design and hands-on implementation will be essential to your success in this role. 

  

Key Responsibilities 

  • Design, prototype, and iterate on core gameplay systems (mission design, combat, AI behaviours, player mechanics, scripting tools). 
  • Create robust, technically sound design specs and visualisations that facilitate cross-functional collaboration. 
  • Own and execute features end-to-end with minimal supervision, ensuring design vision is preserved through to final implementation. 
  • Collaborate closely across various departments, including engineering, QA, and art to refine and optimise gameplay mechanics for quality and performance. 
  • Assist the design and refinement of level layouts, player flow, and environmental storytelling by further development of systems for content teams. 
  • Maintain and improve design documentation with attention to quality, clarity, and usability. 
  • Take part in internal play-tests, critique sessions, and live issue triage, using data and feedback to guide revisions. 

 

Candidate Profile 

Essential Requirements 

  • 6-8 years of professional experience in game design, ideally developing titles within the FPS genre. 
  • Demonstrate experience in technical design, including scripting, gameplay logic, AI behaviours, or feature development. 
  • Experience shipping commercial FPS titles; full production cycle involvement preferred. 
  • Deep and demonstrated knowledge of first-person shooter mechanics, pacing, and player psychology. 
  • Strong practical experience with Unreal Engine (Blueprints and/or scripting systems). 
  • Outstanding verbal and written communication skills; developing feature documentation.
  • Effective and highly collaborative when working within multi-disciplinary teams. 
  • Familiarity with agile workflows, JIRA, Confluence, or similar pipeline tools 

 

Preferred (Nice-to-Have) 

  • Coding or scripting background (e.g., C++, Python, Lua). 
  • AAA production experience, though not essential. 
  • Experience in systems balancing, performance optimisation, or modding tools. 


Please Note: 

For Irish residents or citizens, this role is offered as a full-time employee position. 

For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located. If you’re outside our company’s home base, that’s okay with us. Salary is determined by the location of the applicant, market rates, and relevant experience. 

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About The Company

We're the kickass team behind your favorite FPS game, Ready or Not.

Dublin, County Dublin, Ireland (Remote)

Ireland (Remote)

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