Senior Game Planner – R&D

11 Hours ago • 6 Years +

Job Summary

Job Description

As a senior game planner, you will define the combat experience of the game based on the project's direction, ensuring that the combat system is both innovative and player-centric, ensuring the numerical balance of the combat and having the expected strategic depth, giving the game lasting appeal. You will collaborate across functions to ensure that the designed content is completed on time and with high quality.
Must have:
  • 6+ years of game planning experience, preferably with experience from project initiation to launch.
  • Proficient in combat systems, character skills and numerical framework design.
  • Strong logical thinking and data analysis skills.
  • Passion for games, experience with major social games.
  • Excellent teamwork and communication skills.
Good to have:
  • Proficiency in at least one combat-focused game.
  • Deep understanding of the LOL IP and its background.
  • Experience in the R&D and operation of overseas social mobile games.
  • Design and practical experience of the core system framework of mainstream RPGs.
  • Able to use English to write design documents or technical solutions.

Job Details

作为一名资深游戏策划,您将根据项目的方向定义游戏的战斗体验,确保战斗系统既创新又以玩家为中心,确保战斗的数值平衡并有符合预期的策略深度,为游戏赋予持久的吸引力。您将跨职能协作,确保所设计的内容能够按时高质量完成。

我们是谁:
在Riot,我们的核心信念是玩家至上,这也是我们做一切事情的基石。在我们开始打造全新的游戏体验时,我们正在突破常规,力求交付一款令玩家难以忘怀的作品。这是您定义一款沉浸式新游戏世界未来的机会,我们希望您能引领这一切。如果您热衷于创新,喜欢在大胆的项目中大展拳脚,那就加入我们,一起开创新天地吧。

您的影响:

  • 定义战斗体验:以项目目标为核心,主导战斗系统的整体设计,精准把控玩家的战斗节奏、策略深度与沉浸反馈,奠定产品核心体验基调。
  • 建立数值体系:从零搭建并持续优化战斗数值框架,科学预测英雄与技能强度,通过实战反馈迭代,确保策略性与平衡性始终优于行业标准。
  • 推动设计创新:将前瞻性想法转化为高可玩性的原型,主导多轮验证和优化,全面提升系统深度与体验品质,持续驱动玩法突破。
  • 跨团队高效协作:主动联动程序、美术、UI/UX等多部门,确保战斗系统在开发与实现各阶段高度契合整体产品战略与玩家需求。
  • 赋能团队成长:在项目推动过程中,为团队成员提供设计思路与方法论指导,有效提升整体战斗策划能力和创新意识。
  • 引领行业趋势:以专业视角解决复杂设计难题,探索并实践全新战斗玩法范式,持续为行业树立创新标杆。

岗位职责

  • 根据项目整体框架,深度参与从0到1的核心战斗与系统玩法设计,梳理完善功能细节,能够主动提出创新性设计方案,推动产品DEMO方案高效实现与快速落地。
  • 独立搭建从0到1的战斗数值平衡体系,全面负责数值逻辑的制定与优化,推动核心数据结构、成长机制与初步平衡方案的系统化设计及落地实施。
  • 深度体验和分析当前主流竞品,结合市场趋势及竞品特性,持续挖掘和孵化创新玩法,为系统迭代和产品可玩性提升不断注入新思路。
  • 编写高标准设计文档,细化图像设计思路和数值逻辑,输出清晰的需求说明,主动协调美术、程序、测试等多团队协作,高效梳理并落地核心方案。
  • 敏锐洞察玩家需求与市场动态,深入研究同类产品,结合行业趋势提出前瞻性优化建议,系统性评估各项设计方案的创新性及可行性,助力产品持续突破。

资质要求

  • 本科及以上学历,6年以上游戏策划相关经验,曾完整参与新项目从立项到上线或核心开发阶段者优先。
  • 精通战斗系统、角色技能与数值框架设计,具备从零搭建及系统性调整的实操经验。
  • 拥有扎实的逻辑思维和数据分析能力,能够独立构建、验证并持续优化复杂数值模型和系统架构。
  • 热爱游戏,深度体验并分析重社交主流手游(如MMO、策略类等),对玩法创新和系统打磨充满热情与敏锐洞察。
  • 出色的团队协作与沟通能力,能够主动协调并推动跨职能团队高效落地产品方案。

理想资质

  • 精通至少一款以战斗为核心的游戏(如MOBA、策略卡牌,SLG等),并具备相关项目的系统设计或开发经验。
  • 深度了解LOL IP及其世界观背景,能够将其特色融入系统或玩法设计中。
  • 具备海外重社交手游的研发与运营经验,熟悉多元文化用户需求与市场环境。
  • 拥有主流对战RPG(如ARPG、MMORPG等)核心系统框架的设计与实践经验。
  • 能熟练使用英文撰写设计文档或技术方案,具备国际化协作能力。

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