Senior Gameplay Animator (CONTRACT)

undefined ago • All levels • Animation • $159,993.6 PA - $159,993.6 PA

Job Summary

Job Description

Insomniac Games is looking for a Senior Gameplay Animator responsible for animating gameplay characters (real time and cinematics and/or gameplay assets) at the highest quality level. This role involves establishing and maintaining animation style, mentoring junior animators, and ensuring clear communication with designers and programmers regarding animation assets. The Senior Gameplay Animator also supports co-dev and ex-dev resources, experiments with new techniques to improve efficiency and visual fidelity, and assists with documentation and tasking to ensure timely completion of deliverables.
Must have:
  • Creates animation content at a consistently expert quality level delivered on schedule and meeting performance targets.
  • Works with Animation Directors and Lead Animators to establish animation style and maintain a cohesive animation style.
  • Mentors, tutors, and aids others based on documented workflows.
  • Ensures Designers and Programmers understand the creative direction and identifies required animation assets.
  • Provides support for independent and embedded Co-Dev resources and organizes work for Ex-Dev resources.
  • Experiments with and evaluates techniques to improve efficiency, workflow, and visual fidelity in the animation pipeline.
  • Assists in establishing and maintaining performance targets and collaborates with other departments.
  • Assists with creating documentation in Confluence, or equivalent.
  • Assists with tasking in JIRA, or equivalent.
  • Effectively communicates with the Animation Director and Project Management to report progress.
Good to have:
  • MotionBuilder
  • Adobe Premiere
  • Knowledge of common state machine flow in any game engine
Perks:
  • Medical benefits
  • Dental benefits
  • Vision benefits

Job Details

Insomniac Games is looking for a Senior Gameplay Animator. In this role the Senior Gameplay Animator is responsible for animating gameplay characters (real time and cinematics and/or gameplay assets) at the highest quality level set by Lead Animators and Animation Directors. They mentor, tutor, and assist other animators to improve workflows and content pipeline.

Essential Duties and Responsibilities include the following:

  • Creates animation content at a consistently expert quality level delivered on schedule and meeting performance targets.
  • Works with Animation Directors and Lead Animators to establish animation style and with the gameplay animation team to maintain a cohesive animation style for the game, providing constructive feedback as needed.
  • Mentors, tutors, and aids others based on documented workflows.
  • Ensures Designers and Programmers understand the creative direction and identifies required animation assets for characters and scenes through clear cross-department communication.
  • Provides support for both independent and embedded Co-Dev resources and organizes work for Ex-Dev resources including creating briefs and reviewing and integrating deliveries.
  • Experiments with and evaluates techniques to improve efficiency, workflow, and visual fidelity in our animation pipeline.
  • Assists in establishing and maintaining performance targets and collaborates with other departments to ensure animation is implemented appropriately in the game engine.
  • Assists with creating documentation in Confluence, or equivalent.
  • Assists with tasking in JIRA, or equivalent.
  • Effectively communicates with the Animation Director and Project Management to report progress and ensure timely completion of deliverables.
  • Other duties may be assigned

Supervisory Responsibilities:

This job has no supervisory responsibilities, however this role mentors more junior artists.

Qualifications:

To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills:

Advanced knowledge of Maya, Insomniac proprietary tools (preferred), and a knowledge of Microsoft Office Suite. MotionBuilder and Adobe Premiere a plus. Knowledge of common state machine flow in any game engine a plus.

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