1.设计和制作战斗玩法:包括战斗规则,操控,3C,角色设计,敌人和BOSS设计;
2.在游戏引擎里使用编辑器,脚本,和蓝图来配置落地角色3C, 技能和玩法,并且独立调试和迭代角色手感、动作和特效 ;
3.在游戏引擎里使用编辑器,脚本,蓝图和行为树组件配置敌人,并且独立调试和迭代敌人的能力,AI行为和特效;
4.与关卡/系统/叙事策划配合来打磨战斗玩法体验;
5.带领一个多部门(美术/程序)的协同特性组,来推动从创意到最终实现战斗体验/角色/敌人生产过程;
6.能对自己负责的内容和相关的同事的内容 进行BUG定位/解决和体验优化打磨;
7.支持和配合主策划完成所需的工作。
1.作为核心成员完整的参与过至少一款接近上线或者已经上线的3A品质的动作游戏;
2.对角色动作设计有极强的敏锐度,能有逻辑的/清晰的分析和关注战斗表演的细节;
3.有三年以上3D实时战斗的动作游戏战斗设计经验;
4.基础的角色叙事设定能力;
5.能熟练使用主流引擎UE4/5 和有在引擎能独立动手开发内容的能力;
6.能使用脚本语言在引擎内自己实现简单的功能原型和对脚本语言的BUG排查;
7.理解用户,能通过数据分析用户体验,并以此角度去驱动设计;
8.核心动作游戏玩家(玩过10款以上3D动作游戏超过50小时,其中一款需要超过200小时);
9.优秀的团队合作和沟通能力。
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