Senior Rendering Tools Engineer

1 Month ago • 4-8 Years • Rendering • $223,680 PA - $341,240 PA

Job Summary

Job Description

As a Senior Rendering Tools Engineer at Epic Games, you will spearhead the evolution of Unreal Engine's Material Editor, collaborating closely with tech artists. Responsibilities include designing and implementing new features, enhancing usability, and optimizing workflows for material creation, focusing on scalability across large projects like Fortnite. You will set the direction for the Material Editor, develop UIs for new features, add nodes, design workflows, and improve aspects like parameter management, node previews, debugging, and asset versioning. Collaboration with programmers, artists, and product management is crucial to identify improvement areas and implement user-focused solutions.
Must have:
  • Excellent C++ skills
  • Experience with large codebases
  • UI framework experience (e.g., Slate, Qt)
  • Game development tool experience
  • Cross-discipline collaboration skills

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We’re looking for a Senior Rendering Tools Programmer to work directly with tech artists to make Unreal’s Material Editor an industry leading node graph editor for authoring materials. In this role, you’ll work closely with technical artists to design and implement new features, improve usability, and streamline workflows—empowering teams to build materials that scale across large projects like Fortnite.

In this role, you will

  • Set the direction for the Material Editor going forward
  • Work directly with the rest of the Material Programming team to develop UIs for new user facing features in the material translator
  • Improve the material editor UI, add new nodes to the graph, and help design workflows and tools to help artists manage large scale content
  • Design, implement, and improve the material editor, such as material parameter management, node preview, material graph debugging, and material asset versioning
  • Work with stakeholders in all disciplines (i.e. programmers, artists, and product management) to identify areas for improvements, gather feedback, and design solutions for users’ needs in the Material Editor

What we're looking for

  • Excellent C++ skills
  • Experience developing in a large codebase
  • Experience with at least one UI Framework (i.e. WPF/XAML, Slate, WinForms, Qt)
  • Experience developing tools that improve the user experience, iteration, and development time in game development or other 3D simulation programs
  • Ability to collaborate and communicate cross-discipline, from content creators to programmers, from UX designers to QA analysts
  • Someone who is user-focused, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do

This role is open to multiple locations in North America (including CA & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

California Base Pay Range
$236.67$341.24 USD
Washington Base Pay Range
$223.68$328.06 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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