Senior Software Developer - Audio - Battlefield

2 Minutes ago • 7 Years + • Audio Engineering

Job Summary

Job Description

Electronic Arts is seeking a Senior Software Developer for the Battlefield Engine Core Audio team. This role involves developing and maintaining game audio systems using the Frostbite engine, creating audio workflows and tooling, and documenting system designs. The successful candidate will be a key point of contact for North American Battlefield Studios, contributing to the future direction of audio technology and gathering user feedback to enhance player experience across the Battlefield franchise. This position requires strong C++ expertise and experience with game audio middleware.
Must have:
  • Act as audio software team point of contact for Battlefield Studios in North America.
  • Develop and maintain game audio systems using the Frostbite engine.
  • Develop and maintain audio workflows and tooling for content creators.
  • Document design, functionality, and usage of audio systems/tools.
  • Contribute to the future direction of Battlefield audio technology.
  • Gather feedback from users to identify areas for improvement.
Good to have:
  • C#/WPF development
  • Game engines (Unreal, Unity)
  • AAA game development
  • Game console development (PS5, XBSX|S)
  • Visual Studio
  • Perforce
  • Git
Perks:
  • healthcare coverage
  • mental well-being support
  • retirement savings
  • paid time off
  • family leaves
  • complimentary games

Job Details

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Battlefield Engine Core Audio team is looking for an engineer like you to help us take the sound of Battlefield to the next level.

As a member of Engine Core Audio, you will work with a highly technical team, developing software across multiple areas, from gameplay hooks to signal processing, content creation pipelines to platform specific optimizations.

Your work will have a strong impact on the audio team and player experience across multiple projects within the Battlefield franchise.

Responsibilities:

  • Be the audio software team point of contact for Battlefield Studios in North America, making sure their needs are captured and delivered by the team
  • Develop and maintain game audio systems using the Frostbite engine
  • Develop and maintain audio workflows and tooling to support our audio content creators
  • Document the design, functionality, and usage of audio systems / tools, sharing knowledge with users as required
  • Contribute to the future direction of Battlefield audio technology and how the team delivers it
  • Gather feedback from users to identify areas for improvement

Skills & Requirements:

  • 7+ years of commercial software engineering experience with C++
  • Experience developing, debugging and profiling in a large multi-threaded C++ codebase
  • Commercial experience working with game audio middleware (e.g. WWise, FMOD etc.) / proprietary audio engine, or related audio technology (e.g. plugin development)
  • Strong analytical skills to troubleshoot and solve complex technical challenges
  • Ability to work with users to design, plan and implement maintainable software systems to meet their needs
  • Expertise in optimizing code for performance and efficiency
  • Experience guiding and mentoring junior developers
  • Experience working with standard development tools (e.g. for source control, reviews, planning documentation, testing)
  • Excellent teamwork and communication skills for working in a cross-functional environment across multiple studios in different time zones
  • Native or fluent English, both spoken and written

Nice to Have

  • Experience developing C#/WPF applications
  • Experience working with game engines such as Unreal, Unity, or proprietary engines
  • Experience shipping one or more AAA games
  • Experience with development on games consoles (e.g. PS5, XBSX|S)
  • Experience using Visual Studio
  • Experience using Perforce / Git

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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