Senior Solutions Architect, Omniverse Platform

6 Months ago • 8 Years +
Devops

Job Description

As a Senior Solutions Architect for the Omniverse Platform, you'll guide customers (Manufacturing, AEC, M&E) through the adoption of NVIDIA's technology, including hardware, SDKs, and Omniverse. You'll develop 3D workflows, educate customers on the product portfolio, and work directly with clients to understand their needs and guide them towards optimal solutions. Responsibilities include developing and demonstrating 3D workflows based on NVIDIA Omniverse, educating customers on NVIDIA's product portfolio, working directly with key customers to understand their workflows, helping customers test new GPU workstations, and driving GPU adoption within the datacenter. You will need to understand the tradeoffs in different solutions and develop the best architecture for enterprise customers.
Good To Have:
  • Auto sector background
  • Artistic skills
  • PIXAR's USD experience
  • C++, CUDA, Vulkan, OpenGL knowledge
  • Containerized/virtualization technologies
Must Have:
  • Passion for computer graphics & deep learning
  • 8+ years exp. with 3D engines (Unreal, Unity)
  • Knowledge of 3D pipeline (model to application)
  • Experience with DCC tools (3ds Max, Maya, Revit)
  • Python scripting & Linux familiarity
  • Excellent communication skills

Add these skills to join the top 1% applicants for this job

communication
problem-solving
cpp
unreal
unity
game-texts
cuda
linux
deep-learning
vulkan
python
open-gl
maya
css
blender

NVIDIA is the world leader in computer graphics, artificial intelligence, and accelerated computing. For over 30 years, we have been at the forefront of research and engineering around the greatest advances in technology. Our history of innovation drives us to solve the world's hardest problems. Our newest platform, NVIDIA Omniverse, allows individuals and enterprises to build, collaborate, and develop 3D content for world-scale simulation at the speed of light. Omniverse is built around Pixar’s USD (Universal Scene Description), MDL (Material Definition Language), and PhysX (scalable multi-platform physics solution) with open-source standards and multi-application collaboration at its heart. As the on-ramp to the Metaverse, the ability to create large, sophisticated 3D worlds is now possible, and with the applications already familiar to most creatives. Doing what's never been done before takes vision, innovation, and the world's best talent. At NVIDIA, you will be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.
 

What you'll be doing:

  • You will help our customers discover NVIDIA’s newest technology and guide their journey through its adoption. Your customers will come from the worlds of Manufacturing (MFG) especially in Auto sector, Architecture, Engineering and Construction (AEC), and Media and Entertainment (M&E).

  • You will educate them on NVIDIA’s hardware, developer SDKs, and central to your position, with Omniverse. Your knowledge of complex 3D pipelines and content creation workflows will be an asset as you help guide our customers to the right solution to their most viable challenges.

  • Develop and demonstrate 3D workflows based on NVIDIA Omniverse.

  • Educate Customers on our product portfolio from GPUs to developer SDKs and full-stack Datacenter architecture.

  • Work directly with key customers to understand their workflow and guide them on standard methodologies the best technical solutions.

  • Help customers bring up and test new GPU workstations, servers, and clusters both on-premises and in the cloud.

  • Engage with customers and drive adoption of GPUs for more than just graphics, increasing the value of GPUs in the Datacenter.

  • Understand the trade-offs in different solutions and develop the best architecture for our enterprise customers.

What we need to see:

  • An extraordinary passion for pioneering computer-graphics and deep learning.

  • Experience with DCC applications pertaining to real time 2D/3D graphics, ray tracing, and geometry manipulation.

  • 8+ years work experiences with proven experience with 3D engines such as Unreal Engine or Unity.

  • Bachelor's degree in Computer Science or equivalent practical experience.

  • Knowledge of full interactive 3D pipeline (model to interactive application) across an industry (MFG especially in Auto sector , M&E, AEC).

  • Experience with DCC tools such as 3dsmax, Maya, Revit, Blender, Substance.

  • Familiarity with Linux operating systems and being comfortable developing Python scripts and modules.

  • Outstanding communication skills, be organized and play well with others.

  • Strong written and oral communications skills in English with the ability to effectively collaborate with management and engineering.

Ways to stand out from the crowd:

  • Auto sector background

  • Artistic skills (digital or otherwise) and experience with PIXAR's USD(Universal Scene Description)

  • Experience with C++, CUDA, Vulkan, OpenGL and any related debugging and profiling tools.

  • Knowledge of container-based workflow and containerized/virtualization technologies.

  • Good technical English, all internal communications are world-wide.

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