Senior Technical Artist: Performance Capture Pipeline

2 Months ago • 5 Years + • Technical Art

About the job

Job Description

Rockstar Games seeks a Senior Technical Artist to develop performance capture pipelines, tools, and workflows using Python. You'll collaborate with various teams, manage complex workflows, and contribute to innovative solutions throughout production. Must have experience with Python, DCCs (Maya, MotionBuilder), virtual production, and large codebases.
Must have:
  • Python Programming
  • DCC Experience
  • Virtual Production
  • Codebase Support
Good to have:
  • Optical Motion Capture
  • Markerless Facial Capture
  • Qt Based Tools
  • Python 3 Experience
Perks:
  • Rockstar Games
  • Inclusive Environment
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. 

Rockstar Games is looking for a passionate Senior Technical Artist to work with our award-winning development team. You will have the opportunity to develop new tools and technologies, improve pipelines, and manage complex workflows for the vast amount of files and assets that make up our games. 

This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Edinburgh, Scotland. 

WHAT WE DO

  • Interact closely with our various stage, post, and animation teams, in addition to Tech Art and IT.
  • Support performance capture pipelines and workflows.
  • Collaborate closely with the animation pipeline team to ensure seamless back and forth between the performance capture and animation departments and their processes.
  • Continually innovate while solving technical problems throughout all phases of production.

RESPONSIBILITIES

  • Design, develop, and support Python tools and processes to enhance our stakeholders’ pipelines.
  • Leverage automated solutions to efficiently process large amounts of data.
  • Write various types of automated tests for new and existing code.
  • Write clear documentation for tools and workflows created.
  • Participate in discussions and brainstorming sessions with developers and stakeholders.
  • Provide thorough, thoughtful, and useful feedback during code reviews. 
  • Engage in team-based problem solving to diagnose unexpected issues within the realms of virtual production and animation, including troubleshooting our systems in a live, stage environment.
  • Embrace your role as a senior by working independently and forging connections in all teams.

QUALIFICATIONS

  • 5+ years of professional experience as a Technical Artist or similar role writing tools.
  • Experience working through several full game production cycles or equivalent experience working on long term projects or toolsets.

SKILLS

  • Ability to effectively communicate, provide feedback, and mentor teammates. 
  • Comfortable bringing forward and actioning new ideas to improve technology and processes.
  • Excellent programming skills in Python with a strong ability to produce clean, readable code.
  • Solid understanding of version control systems and related best practices.
  • Working knowledge of both Windows and Linux.
  • Experience writing the following:
    • Qt based applications in Python via PySide or PyQt.
    • Tools and plugins in at least one DCC (Maya, MotionBuilder, etc).
    • Tools for virtual production stages, layout teams, and/or animation teams.
  • Experience writing database and event driven toolchains.
  • Experience supporting large, legacy codebases.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • 3+ years of industry experience using optical motion capture technology.
  • 1+ years of industry experience using markerless facial motion capture technology.
  • 3+ years of experience with writing Qt based tools and plugins in MotionBuilder.
  • 2+ years of experience working with Python 3.
  • Experience converting Python 2 codebases to Python 3.
  • Experience with OpenCV, OpenTimelineIO, USD, Rez.
  • Experience with leveraging CI/CD systems to automate testing and deployment of tools.
  • Experience with common database query languages, APIs, and structuring data.
  • Experience with writing Qt based applications in C++.
  • Experience and/or interest in integrating web technologies into desktop environments.
  • Passion for playing and making video games.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department. 

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Join a tight-knit team responsible for creating and publishing some of the most popular, innovative and critically acclaimed interactive entertainment in the world including the Grand Theft Auto series, the Red Dead series and many more.


Known for our dedication to quality and authenticity, a career at Rockstar Games is an opportunity to work on some of the most cutting edge, creatively rewarding and challenging projects available in any entertainment medium with some of the most talented people in the industry.


We offer successful candidates highly competitive salary and compensation packages, including a comprehensive benefits package for all eligible employees. Rockstar Games is an equal opportunity employer.

New York, New York, United States (On-Site)

Carlsbad, California, United States (On-Site)

New York, New York, United States (On-Site)

Dundee, Scotland, United Kingdom (On-Site)

New York, New York, United States (On-Site)

Edinburgh, Scotland, United Kingdom (On-Site)

Carlsbad, California, United States (On-Site)

New York, New York, United States (On-Site)

Edinburgh, Scotland, United Kingdom (On-Site)

Leeds, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Rockstar Games

Similar Jobs

Kushal's Fashion Jewellery - 3D Visualizer - CGI Artist/Designer

Kushal's Fashion Jewellery, India (On-Site)

Maliyo Games - 2D Artist

Maliyo Games, Nigeria (On-Site)

SuperPlay - 2D Animator

SuperPlay, Israel (On-Site)

Blizzard Entertainment - 2025 US Summer Internship - VFX

Blizzard Entertainment, United States (On-Site)

Aesir Interactive - Technical Artist Games (Regular/ Senior) (f/m/d)

Aesir Interactive, Germany (On-Site)

Magic Media - Lead 3D Environment Artist

Magic Media, Serbia (Remote)

The Mill - Technical Artist

The Mill, United States (On-Site)

Ubisoft - Technical Graphic Director (Art)

Ubisoft, Canada (On_site)

Sledgehammer Games - 2025 US Summer Internship - VFX

Sledgehammer Games, United States (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Maliyo Games - Art Director

Maliyo Games, Nigeria (On-Site)

Obsidian Entertainment - Character Animator - Summer Internship

Obsidian Entertainment, United States (On-Site)

Bad Robot Games - Art Outsource Manager

Bad Robot Games, (Remote)

Streamline Media Group  Inc  - 3D Character Artist

Streamline Media Group Inc , Malaysia (On-Site)

Vertigo Games - Lead Animator

Vertigo Games, Netherlands (On-Site)

Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX, India (Remote)

Big Ant Studios - Senior Animator

Big Ant Studios, Australia (On-Site)

Polaris School of Technology - Motion Graphic Designer

Polaris School of Technology, India (On-Site)

Sledgehammer Games - Character Artist

Sledgehammer Games, Canada (On-Site)

Cosm - Technical Artist

Cosm, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Edinburgh, Scotland, United Kingdom

LeoVegas - Technical Compliance Specialist

LeoVegas, United Kingdom (On-Site)

Dentsu - Senior Paid Search Manager

Dentsu, United Kingdom (Hybrid)

Tencent - Senior Technical Director

Tencent, United Kingdom (On-Site)

DAZN - Graduate Transmission Resource Coordinator

DAZN, United Kingdom (On-Site)

Warner Bros Discovery - Transmission Operator

Warner Bros Discovery, United Kingdom (On-Site)

Expedia - Graduate Finance Analyst - August 2024 - London

Expedia, United Kingdom (On-Site)

Assystems - Senior Mechanical Engineer

Assystems, United Kingdom (On-Site)

PlayStation Global - Product Safety and Compliance Manager

PlayStation Global, United Kingdom (Hybrid)

Alpha Sense - Account Executive, Financial Services

Alpha Sense, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX, Canada (Remote)

Sphere Entertainment Co - Temp – Deliverables Technical Specialist

Sphere Entertainment Co, United States (On-Site)

Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX, Canada (Remote)

Ubisoft - Engine Programmer

Ubisoft, Italy (On_site)

ATMTA,  Inc  - Technical Artist

ATMTA, Inc , (On-Site)

Santa Monica Studio - Principal Technical Artist

Santa Monica Studio, United States (On-Site)

Insight Global - Senior Technical Artist

Insight Global, United States (Remote)

Remedy Entertainment Plc - Lighting Artist

Remedy Entertainment Plc, (On-Site)

Hasbro - Sr. Biome Artist

Hasbro, United States (On-Site)

Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX, Canada (Remote)

Get notifed when new similar jobs are uploaded