Senior Technical Designer

1 Month ago • 5 Years + • $100,000 PA - $122,000 PA

Job Summary

Job Description

As a Senior Technical Designer at Disbelief, you will solve technical problems, mentor junior designers, and communicate project progress to clients. You will be expected to innovate, prototype new solutions, and champion player experience and developer efficiency. Senior Technical Designers are leaders within their projects, blending game design and engineering skills to create engaging and functional gameplay experiences, and must be comfortable working in code as well as creating content.
Must have:
  • 5+ years of game development experience
  • 3+ years of Unreal experience
  • Ability to produce AAA quality game content
  • One shipped Unreal Engine title
  • Ability to write scripts and create scripted systems
Good to have:
  • Experience within a specific domain e.g., UI/UX
  • Experience working on a Console title
Perks:
  • Amazing benefits (See company career page)
  • Work-life balance

Job Details

Job Title: Senior Technical Designer

Type: Full time

Who We Are: Disbelief is a game development studio focusing on contracting and consulting services. We’ve worked with both AAA and independent studios to help their projects ship. Notable projects we’ve worked on include Tiny Tina’s Wonderlands, Minecraft, Borderlands 3, Gears Tactics, Gears 5, and Pacific Drive.

At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems in graphics and engine programming, but also a place where people can grow their careers and skill sets as valued members of a stable and close knit team.

Description:

Currently, we’re looking for a Senior Technical Designer. This opportunity is for a full-time position in Chicago, IL or Cambridge, MA.

Technical Designers at Disbelief combine a multitude of technical skills to solve player facing and development challenges. Senior Technical Designers are leaders and developers in their project. You should be comfortable working independently and with a team. Mentorship, sharing experience, and contributing to the growing capabilities of the Technical Design team is a key responsibility of our Senior talent. We seek developers that will blur the boundaries between traditional Game Design and Engineering. Our Technical Designers take from a diverse range of skills and are just as comfortable working in code as creating content. You must be comfortable with moving between code, script, and content while being able to assess the outcomes of incoming changes actual and proposed.

We work with leading edge technologies to make them perform at the top of their capabilities, and we take pride in solving problems others can’t. We believe a diverse team is a stronger team, and we encourage marginalized candidates to apply.

Key Responsibilities

  • Solve technical problems from a senior designer’s point of view and be able to predict the efficacy of solutions
  • Mentor fellow Technical Designers
  • Communicate with clients on team progress and problems as they arise
  • Solve technical/feature issues in innovative ways
  • Clearly communicate your work to others
  • Prototype new workflows, systems, and solutions
  • Explore new software and techniques, including novel solutions
  • Champion for the player and developers, fight for quality

Skills and Requirements

  • Extensive understanding of gameplay systems, game design principles, and industry standards
  • Ability to write scripts and create scripted systems and asset pipelines from scratch
  • Ability to read and comprehend code (C/C++/etc), enough to discuss implementations with Engineers and debug broken functionality
  • Degree or equivalent work experience in UX Design/Game Design/Computer Science/or another related field
  • Excellent communication skills, both verbal and written
  • 5+ years of experience in game development
  • 3+ years of Unreal experience
  • Ability to produce AAA quality game content
  • One shipped Unreal Engine title
  • Experience within a specific domain e.g., UI/UX design and/or implementation is a plus!
  • Experience working on a Console title (Xbox, PlayStation, Switch, AR/VR, etc) is a plus!

Location: Chicago, IL or Cambridge, MA

Relocation Assistance: Available where applicable

Hybrid: Designers are in the office based on project needs, but can often work from home. Some of our projects require access to physical infrastructure daily.

Visa Sponsorship: No. Disbelief does not offer visa sponsorship at the current time. We are an

E-Verify employer.

Technologies: Most of our work is technical in nature and within a wide variety of tech stacks and game engines. Primarily we work with Unreal Engine, but we also work with custom game engines. Our work often requires researching and learning new/old technologies. Our primary platforms are PC, Xbox, Playstation, Switch, and VR/AR devices.

Salary: This position has a salary range of $100,000 - $122,000. When making a job offer there are many factors that are taken into consideration at Disbelief. This includes, but is not limited to, experience and skills, comparable jobs in the industry/geographical area, and relocation benefits. Therefore the upper end of the shared salary range is oftentimes dedicated to those who showcase strong performance in the role. To learn more about how salary is determined at Disbelief please visit Open Salaries At Disbelief.

Benefits: Please visit Disbelief’s company career page here to learn about the amazing benefits we offer.

Contact: jobs@disbelief.com

Similar Jobs

Penrose studios - Data Engineer

Penrose studios

San Francisco, California, United States (On-Site)
1 Month ago
Techland - Level Designer

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
6 Months ago
flix interactive - VFX Artist

flix interactive

Birmingham, England, United Kingdom (Remote)
1 Month ago
OAO India - Product Lead

OAO India

Pune, Maharashtra, India (Remote)
2 Years ago
playrix  - Senior Unity Software Engineer (Gameplay)

playrix

Georgia (Remote)
7 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

build a rocket boy - Lead Artist (UGC)

build a rocket boy

Edinburgh, Scotland, United Kingdom (On-Site)
4 Months ago
Tarsier Studios - Technical Artist

Tarsier Studios

Malmö, Skåne County, Sweden (On-Site)
1 Month ago
MY.GAMES - Video Designer

MY.GAMES

(Remote)
2 Months ago
Epic Games - Senior Artist, Visual Effects (VFX)

Epic Games

Montreal, Quebec, Canada (On-Site)
3 Weeks ago
Epic Games - Technical Artist, Developer Relations (Metahuman)

Epic Games

London, England, United Kingdom (On-Site)
1 Month ago
Skydance - Senior Technical Designer

Skydance

Santa Monica, California, United States (Hybrid)
1 Week ago
playrix  - Senior C++ Software Engineer (Build System)

playrix

Montenegro (Remote)
6 Months ago
VOID Interactive - Lead Character Artist, Ready or Not

VOID Interactive

Ireland (Remote)
3 Months ago
bytedance - Software Engineer Graduate (Unity Engine - PICO)

bytedance

San Jose, California, United States (On-Site)
1 Month ago
bohemia interactive - Junior Technical Artist

bohemia interactive

Mníšek, Liberec Region, Czechia (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Chicago, Illinois, United States

Critical mass - Designer

Critical mass

Cupertino, California, United States (On-Site)
6 Days ago
Apple - AIML - Sr Software Data Infrastructure Engineer - Data and ML Innovation

Apple

Seattle, Washington, United States (On-Site)
3 Days ago
Biofire DX - Materials Handler I

Biofire DX

Salt Lake City, Utah, United States (On-Site)
1 Month ago
UPF Industries  - Deckorators Field Specialist

UPF Industries

Des Moines, Iowa, United States (Remote)
2 Weeks ago
Dentsu Aegis - Associate, Planning

Dentsu Aegis

Chicago, Illinois, United States (Hybrid)
1 Week ago
Side - Player Support Advocate

Side

Charleston, South Carolina, United States (Remote)
1 Month ago
Google - Senior Account Strategist, Mid-Market Sales

Google

Ann Arbor, Michigan, United States (On-Site)
1 Month ago
Axon - Senior Privacy Engineer

Axon

Scottsdale, Arizona, United States (Hybrid)
6 Months ago
QuinStreet - Lending Operations & Compliance Manager

QuinStreet

United States (Remote)
2 Weeks ago
Netflix - Ad Sales Learning Enablement Manager (UCAN)

Netflix

New York, New York, United States (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

Disbelief® is a technology focused game studio working on a variety of projects. These include high profile game franchises, emerging technologies, unreleased hardware, as well as real-time solutions for entertainment and related industries. Notable games we’ve worked on includeTiny Tina's Wonderlands,Minecraft,Gears Tactics,Gears 5, andSpellbreak.

Cambridge, Massachusetts, United States (Hybrid)

Chicago, Illinois, United States (Hybrid)

Chicago, Illinois, United States (Hybrid)

Cambridge, Massachusetts, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by disbielief

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug