Senior Technical Designer

2 Months ago • 5 Years + • Design • $100,000 PA - $122,000 PA

Job Summary

Job Description

As a Senior Technical Designer at Disbelief, you will solve technical problems, mentor junior designers, and communicate project progress to clients. You will be expected to innovate, prototype new solutions, and champion player experience and developer efficiency. Senior Technical Designers are leaders within their projects, blending game design and engineering skills to create engaging and functional gameplay experiences, and must be comfortable working in code as well as creating content.
Must have:
  • 5+ years of game development experience
  • 3+ years of Unreal experience
  • Ability to produce AAA quality game content
  • One shipped Unreal Engine title
  • Ability to write scripts and create scripted systems
Good to have:
  • Experience within a specific domain e.g., UI/UX
  • Experience working on a Console title
Perks:
  • Amazing benefits (See company career page)
  • Work-life balance

Job Details

Job Title: Senior Technical Designer

Type: Full time

Who We Are: Disbelief is a game development studio focusing on contracting and consulting services. We’ve worked with both AAA and independent studios to help their projects ship. Notable projects we’ve worked on include Tiny Tina’s Wonderlands, Minecraft, Borderlands 3, Gears Tactics, Gears 5, and Pacific Drive.

At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems in graphics and engine programming, but also a place where people can grow their careers and skill sets as valued members of a stable and close knit team.

Description:

Currently, we’re looking for a Senior Technical Designer. This opportunity is for a full-time position in Chicago, IL or Cambridge, MA.

Technical Designers at Disbelief combine a multitude of technical skills to solve player facing and development challenges. Senior Technical Designers are leaders and developers in their project. You should be comfortable working independently and with a team. Mentorship, sharing experience, and contributing to the growing capabilities of the Technical Design team is a key responsibility of our Senior talent. We seek developers that will blur the boundaries between traditional Game Design and Engineering. Our Technical Designers take from a diverse range of skills and are just as comfortable working in code as creating content. You must be comfortable with moving between code, script, and content while being able to assess the outcomes of incoming changes actual and proposed.

We work with leading edge technologies to make them perform at the top of their capabilities, and we take pride in solving problems others can’t. We believe a diverse team is a stronger team, and we encourage marginalized candidates to apply.

Key Responsibilities

  • Solve technical problems from a senior designer’s point of view and be able to predict the efficacy of solutions
  • Mentor fellow Technical Designers
  • Communicate with clients on team progress and problems as they arise
  • Solve technical/feature issues in innovative ways
  • Clearly communicate your work to others
  • Prototype new workflows, systems, and solutions
  • Explore new software and techniques, including novel solutions
  • Champion for the player and developers, fight for quality

Skills and Requirements

  • Extensive understanding of gameplay systems, game design principles, and industry standards
  • Ability to write scripts and create scripted systems and asset pipelines from scratch
  • Ability to read and comprehend code (C/C++/etc), enough to discuss implementations with Engineers and debug broken functionality
  • Degree or equivalent work experience in UX Design/Game Design/Computer Science/or another related field
  • Excellent communication skills, both verbal and written
  • 5+ years of experience in game development
  • 3+ years of Unreal experience
  • Ability to produce AAA quality game content
  • One shipped Unreal Engine title
  • Experience within a specific domain e.g., UI/UX design and/or implementation is a plus!
  • Experience working on a Console title (Xbox, PlayStation, Switch, AR/VR, etc) is a plus!

Location: Chicago, IL or Cambridge, MA

Relocation Assistance: Available where applicable

Hybrid: Designers are in the office based on project needs, but can often work from home. Some of our projects require access to physical infrastructure daily.

Visa Sponsorship: No. Disbelief does not offer visa sponsorship at the current time. We are an

E-Verify employer.

Technologies: Most of our work is technical in nature and within a wide variety of tech stacks and game engines. Primarily we work with Unreal Engine, but we also work with custom game engines. Our work often requires researching and learning new/old technologies. Our primary platforms are PC, Xbox, Playstation, Switch, and VR/AR devices.

Salary: This position has a salary range of $100,000 - $122,000. When making a job offer there are many factors that are taken into consideration at Disbelief. This includes, but is not limited to, experience and skills, comparable jobs in the industry/geographical area, and relocation benefits. Therefore the upper end of the shared salary range is oftentimes dedicated to those who showcase strong performance in the role. To learn more about how salary is determined at Disbelief please visit Open Salaries At Disbelief.

Benefits: Please visit Disbelief’s company career page here to learn about the amazing benefits we offer.

Contact: jobs@disbelief.com

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About The Company

Disbelief® is a technology focused game studio working on a variety of projects. These include high profile game franchises, emerging technologies, unreleased hardware, as well as real-time solutions for entertainment and related industries. Notable games we’ve worked on includeTiny Tina's Wonderlands,Minecraft,Gears Tactics,Gears 5, andSpellbreak.

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