Senior Textures Artist

4 Months ago • All levels

Job Description

As a Senior Texture Artist at Ubi MTL, you will contribute to creating an immersive world by developing and applying textures for props, architecture, and environments to add depth and dimension. This role involves understanding the game's artistic vision, creating high-resolution textures, and collaborating with the art team, 3D modelers, and technical artists. Responsibilities include defining texturing priorities, gathering references, optimizing textures for performance, participating in visual reviews, and improving texturing workflows. The artist will balance artistic demands with technical constraints, iterate on work, fix bugs, and optimize textures based on feedback. The goal is to enhance the visual fidelity of environments and architectural elements, ensuring a high standard of quality throughout the production pipeline.
Must Have:
  • Collaborate with the art team to define texturing priorities.
  • Internalize visual concepts and gather relevant references.
  • Work closely with 3D modelers to elevate the models.

Add these skills to join the top 1% applicants for this job

artistic-vision
texturing

As a Senior Texture Artist at Ubi MTL, you will help bring an immersive world to life by creating and applying textures (for props, architecture, and environments) that add depth and dimension to everything within it. Through a blend of observation, talent, and imagination, you’ll add the details that define the characters, objects, and environments.

Drawing inspiration from real life, you'll craft realistic materials and adapt to new tools to fully leverage their potential. You'll be free to choose the methods that work best for you to achieve a final look that suits the game's tone and makes it unforgettable.

What you’ll do

  • Collaborate with the art team to understand the game's artistic vision and define texturing priorities, in line with the visual identity of the project.
  • Internalize visual concepts and gather relevant references to enrich the visual design language.
  • Work closely with 3D modelers to create textures that elevate the models and enhance the visual fidelity of environments and architectural elements.
  • Create detailed, high-resolution textures from scratch or using references/scans, and maintain a well-organized texture library.
  • Collaborate with technical artists to ensure textures are optimized for performance without sacrificing quality.
  • Participate in visual reviews, offer constructive feedback, and incorporate input from partner teams to maintain a high standard of quality throughout the production pipeline.
  • Contribute to the improvement of texturing workflows by documenting best practices to support scalability and efficiency.
  • Balance artistic demands with technical constraints of the game engine.
  • Iterate on your workfix bugs, and ensure the final optimization of textures based on feedback.

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