Sr Software Eng

12 Minutes ago • All levels
Software Development & Engineering

Job Description

This role involves integrating new PlayStation SDKs and platform features into Unreal Engine as a Sr Software Engineer within the Game Integration Team. Key responsibilities include developing UE plugins, validating performance, creating samples and documentation, supporting partner rollouts, and providing feedback to improve SDKs. The mission is to deliver robust UE integrations, shorten adoption time, and build a feedback loop for platform improvements.
Good To Have:
  • Experience with PlayStation SDK/API, TRC, Network features.
  • Multi‑platform abstraction; conditional compilation & adapter patterns for engine integration.
  • Automated build/test/perf pipelines; crash/telemetry analysis at scale.
  • UE rendering graph/post‑process/upsamplers, streaming, memory management know‑how.
  • Public speaking/enablement (workshops, conferences, webinars).
  • Japanese language ability.
Must Have:
  • Develop and maintain UE (UE5) plugins/modules for PlayStation SDK features; wire-up build/CI, configuration, and diagnostics.
  • Design test plans (scenarios, metrics, pass/fail), run performance & stability investigations (rendering/IO/systems), and publish results.
  • Create runnable samples, quick-starts, solving guides, and internal/external how‑to content.
  • Support studios during evaluation and integration; gather feedback; drive horizontalisation (templates, checklists, automation).
  • Channel developer insights into SDK/feature specs; influence priorities with data from PoC and field usage.
  • Deliver workshops/office hours; present findings internally and to partners; mentor peers.
  • Strong C++ and Unreal Engine (UE4/UE5) development; practical plugin/module experience.
  • Shipped on console (ideally PS5) or large-scale game/engine/tooling experience.
  • Strength in one or more: rendering, systems/IO, performance analysis.
  • Ability to design and implement validation plans; interpret GPU/CPU profiles; drive fixes.
  • Proven documentation & sample creation; clear technical communication in English.
Perks:
  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • On Site Gym
  • Subsidised Café
  • Free soft drinks
  • On site bar
  • Access to cycle garage and showers

Add these skills to join the top 1% applicants for this job

public-speaking
problem-solving
performance-analysis
rendering
oops
cpp
unreal
data-structures
game-texts

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Role Description

You will turn new PlayStation SDKs and platform features into developer-ready integrations for Unreal Engine. This role sits inside the Game

Integration Team and focuses on plugin/feature integration, PoC, performance validation, and partner rollout—ensuring what we ship is valuable in real production, horizontally reusable, and maintainable

Mission highlights:

  • Deliver “developer value” via robust UE integrations, samples, and guidelines.
  • Shorten adoption lead-time; avoid one-off customizations and technical debt.
  • Build a feedback loop from real-world usage to SDK/PM for spec and roadmap improvements.

What you’ll be doing

  • UE integration: Develop and maintain UE (UE5) plugins/modules for PlayStation SDK features; wire-up build/CI, configuration, and diagnostics.
  • PoC & validation: Design test plans (scenarios, metrics, pass/fail), run performance & stability investigations (rendering/IO/systems), and publish results.
  • Samples & docs: Create runnable samples, quick-starts, solving guides, and internal/external how‑to content.
  • Partner rollout: Support studios during evaluation and integration; gather feedback; drive horizontalisation (templates, checklists, automation).
  • Feedback & prioritisation: Channel developer insights into SDK/feature specs; influence priorities with data from PoC and field usage.
  • Enablement: Deliver workshops/office hours; present findings internally and to partners; mentor peers.

What you’ll learn

  • Deep knowledge of PlayStation platforms, SDKs, and modern engine pipelines.
  • Insight into leading studios’ production workflows and performance engineering practices.
  • How platform features evolve from spec to shipped, and how to land them successfully with developers.

What we’re looking for

Required skills/experience

  • Strong C++ and Unreal Engine (UE4/UE5) development; practical plugin/module experience.
  • Shipped on console (ideally PS5) or large-scale game/engine/tooling experience.
  • Strength in one or more: rendering, systems/IO, performance analysis.
  • Ability to design and implement validation plans; interpret GPU/CPU profiles; drive fixes.
  • Proven documentation & sample creation; clear technical communication in English.

Highly advantageous

  • Experience with PlayStation SDK/API, TRC, Network features.
  • Multi‑platform abstraction; conditional compilation & adapter patterns for engine integration.
  • Automated build/test/perf pipelines; crash/telemetry analysis at scale.
  • UE rendering graph/post‑process/upsamplers, streaming, memory management know‑how.
  • Public speaking/enablement(workshops, conferences, webinars); Japanese language ability.

Estimated work time distribution

  • 60% Hands‑on integration, debugging, performance validation, and sample development
  • 20% Partner support, investigations, and documentation
  • Participating in 15% R&D / PoC experiments and internal collaboration
  • 5% Team rituals and operational tasks

Working style & benefits

  • Hybrid work with flexible hours; emphasis on sustainable schedules and work/life balance.

Benefits:

  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • On Site Gym
  • Subsidised Café
  • Free soft drinks
  • On site bar
  • Access to cycle garage and showers

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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