Technical Animator - Internship

2 Months ago • All levels

Job Summary

Job Description

As a Technical Animator Intern, you will collaborate with animators, character artists, and programmers to refine animation systems within Unreal Engine. You'll support the animation pipeline, including rigging and skinning characters. Your responsibilities include rigging and animating props and weapons, assisting with facial animation pipelines and rigs, skinning and rigging characters, setting up cloth and hair simulations, and troubleshooting animation-related technical challenges. You will also assist with content creation and quality control.
Must have:
  • Familiar with Maya or Motion Builder software
  • Experience with skinning and rigging assets or characters
  • Team-driven, able to share and take work
  • Willingness to learn and receive feedback
  • Ability to communicate with animators and programmers
  • Able to adapt to new technologies
Good to have:
  • Experience in Unreal Engine
  • Experience with motion capture animation
Perks:
  • Flexible work schedule
  • Relocation assistance
  • Health insurance
  • Meal allowance
  • Gym discounts
  • Social events

Job Details

We like to think of ourselves as more than just developers. We're a friendly group of around 500 people with plenty of casual and hardcore gamers, tech heads and creative masterminds, organized planners, and nerdy game fans who make this industry so fun. And we’re all together on a mission to open windows to amazing worlds. We've been making games for over 30 years, crafting and publishing unique experiences that have put us on the path to becoming a leader in Online Worlds.

We've got five studios spread across Norway, the USA, Portugal, Sweden, and Romania, and we're always on the lookout for more dedicated people to join our ranks.

We're all about creating a relaxed and equal workspace where flat communication and our agile structure are key to delivering world-class games.

So, if you're ready to make your mark, we're ready to welcome you!

Your Mission in Funcom

As a Technical Animator Intern, you will be working closely with the animators, character artists and programmers to work with and refine our animation systems, animations, and character state systems in Unreal. You will support the animation pipeline, as well as rigging and skinning characters.

How you can have an impact in your position:
  • Work with the environment team to help rig and animate props and weapons
  • Help to work with facial animation pipelines and rigs
  • Work with character artists and animators helping skinning and rigging of characters
  • Set up cloth and hair simulations
  • Analyze, troubleshoot and solve animation-related technical challenges
  • Additional duties include assisting with content creation for game development and assisting with quality control of all products

We are looking for you to have:  
  • Familiar with Maya, Motion Builder or equivalent animation software
  • Experience with skinning and rigging either characters or assets
  • Team-driven, able to share and take work
  • Has a willingness to learn information from peers and receive feedback
  • To be able to talk with animators, programmers, and designers
  • Able to adapt to new technologies and technical challenges

In addition, ideally, you might also have:
  • Experience in Unreal Engine
  • Experience with motion capture animation

We evaluate candidates on an ongoing basis and recommend that candidates apply as soon as possible! 

Please apply in English


Why Funcom?

At Funcom we're all about creating a relaxed, equal workspace where you can be yourself and really make a difference in what we do. More so, we're big believers in work-life balance. 

In our Lisbon studio, over 130 people from 28 nationalities come together to work, play, and live their best life in the European city that’s the undisputed champion when it comes to most hours of sunshine per year.

Our studio is located right next to the Tagus River, in an area with famous cafés and beautiful city landmarks.

Joining our Lisbon studio means that you’ll be welcomed with open arms into a community of video game enthusiasts eager to help you thrive. Funcom Lisbon offers a flexible work schedule, relocation assistance, health insurance, meal allowance, gym discounts, social events, and a long list of other benefits. Oh, and did we mention our epic table tennis tournaments?  

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About The Company

Funcom was founded 32 years ago, in 1993. We were there in the early days of the massively multiplayer online games, breaking new ground and pioneering features and business models that are commonplace today. We’ve made over 25 games, from pixel platformers to more recent titles such as The Longest Journey, Conan Exiles, and Secret World Legends. With Dune: Awakening, we are weaving together Open World Survival and MMO elements into a Dune tapestry that brings Frank Herbert's sci-fi masterpiece to life in a completely unique way. Today, over 500 people from more than 40 different nationalities work and play at Funcom across our 5 studios in Oslo, Norway; Lisbon, Portugal; Durham, North Carolina; Stockholm, Sweden; and Bucharest, Romania.

Bucharest, Bucharest, Romania (Hybrid)

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