Technical Artist

1 Month ago • All levels • Technical Art

Job Summary

Job Description

This role is for a Technical Artist to join the Total War team and contribute to the visual ambition and performance targets of the franchise. The artist will work closely with the art, design, and engineering teams. Responsibilities include designing and developing tools, scripts, and pipelines, creating optimized materials and shaders, troubleshooting technical issues, and staying updated with the latest technology. The role requires collaborating with programmers and artists, and explaining technical concepts to non-technical team members. The goal is to improve the visual quality and performance of the games.
Must have:
  • Experience as a technical artist in at least one game development cycle.
  • Experience writing code in any language (preferably Python/C#).
  • Knowledge of shader creation (HLSL and/or node based).
  • Strong understanding of 3D modeling and texturing.
  • Working knowledge of 3D content creation software (e.g., 3dsmax, Maya, Blender).
  • Excellent problem-solving and troubleshooting skills.
  • Strong communication skills and ability to work in a team.
  • Ability to bridge the gap between programmers and artists.
  • Positive, can-do attitude.
Good to have:
  • Procedural content creation/Houdini knowledge.
  • Working knowledge of Substance Designer/Painter.
  • Art background or training.
  • Profiling tools experience (e.g., render doc/PIX).
  • Experience in multi-platform shader development
Perks:
  • Work from Anywhere for a temporary period each year.
  • Enhanced holiday allowance, maternity and paternity breaks.
  • Bespoke relocation package.
  • Private medical and dental insurance, life insurance, and more.
  • Generous holiday allowance.
  • Join our Diversity and Inclusion Network.
  • Season ticket travel loans and cycle to work scheme.
  • Wellbeing support and virtual confidential counseling.
  • Community activities.

Job Details

We have an excellent opportunity for a passionate game developer to join our Total War team as a Technical Artist.  
Based at our well-established studio in the heart of Sussex in the UK, you will be working as a key member of the technical art team on our next unannounced Total War title. In this role, you will be able to make a real impact on our games. You will bring your knowledge and experience to help push the boundaries of the strategy genre by collaborating with the wider development team - striving to make our titles better than ever before.
 
Key Responsibilities   
As Technical Artist, you will collaborate closely with the art, design, and engineering to help achieve the visual ambition and performance target for the Total War franchise.   
As part of the Tech art team, you will be contributing to a wide range of technical art related responsibilities such as pipeline development, procedural generation, shaders, scripting, tooling, and performance. 

On a day-to-day basis, you will:   

  • Design, develop and support tools, scripts, and procedural creation pipeline to empower our fellow artists.  
  • Create and iterate on complex, well-optimised materials and shaders for game characters, props, and environmental assets.  
  • Identify and troubleshoot technical issues related to art asset creation and performance. Engage in team-based problem solving to diagnose unexpected issues. 
  • Stay up to date with the latest developments in art and technology and proactively identify opportunities for improving the visual quality and performance of our games. 

Knowledge, Skill, and Experience   

Essential 

  • Experience as a technical artist in at least 1 game development cycle to title release 
  • Has experience writing code in any language. (preferably python/C#) 
  • Knowledge and/or experience of shader creation HLSL and/or node based. 
  • Strong understanding of 3D modelling and texturing process.  
  • Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax, Maya, Blender) 
  • Excellent problem-solving and troubleshooting skills. 
  • Team focused with strong communication skills.  
  • Able to bridge the gap in communication between programmers and artists and explain technical concepts to non-technical team members.  
  • Positive, can-do attitude.  

Desirable

  • Procedural content creation / Houdini knowledge. 
  • Working knowledge of Substance Designer/Painter. 
  • Art background or training. 
  • Profiling tools experience such as render doc/ PIX. 
  • Experience in multi-platform shader development
About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.
 
We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.
 
We are located in Horsham, UK and Sofia, Bulgaria.
We offer many benefits to support you and your family including:
  • Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
  • Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
  • Bespoke relocation package for you and your dependents
  • Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
  • Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays
  • Join our Diversity and Inclusion Network – an employee-led group
  • Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
  • Wellbeing support and virtual confidential counselling
  • Community activities including parties, football and more.
  • Our studio sites have disabled access.
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.
 
Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here.

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Horsham, England, United Kingdom (Hybrid)

Horsham, England, United Kingdom (On-Site)

Horsham, England, United Kingdom (On-Site)

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Horsham, England, United Kingdom (On-Site)

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Horsham, England, United Kingdom (Hybrid)

Sofia, Sofia City Province, Bulgaria (On-Site)

Sofia, Sofia City Province, Bulgaria (Hybrid)

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