Technical Artist

1 Month ago • 3 Years + • Technical Art

Job Summary

Job Description

Escape Velocity is seeking a Technical Artist to develop and maintain procedural content and related tools using UE Geometry Script, PCG, and Houdini. The role involves collaborating with art and engineering teams to understand art requirements and technical limitations, assisting art teams with procedural tool problem-solving, and researching/prototyping new techniques for content production efficiency. The Technical Artist will also work on automated content optimization tools and improve artist productivity and workflow. The ideal candidate has both artistic and technical expertise in procedural tools, can translate ideas into functional tools, and is a clear communicator.
Must have:
  • 3+ years of experience in a Technical Art related field.
  • Strong knowledge of modelling and procedural tools in Unreal (Geometry Script, PCG, etc.)
  • Experience with SideFX Houdini.
  • Experience with Houdini Engine (preferably in Unreal Engine)
  • Experience with a scripting language, preferably Python.
  • Understanding of Object-Oriented programming.
  • Ability to work independently with high autonomy.
  • Strong ability to learn new areas of development.
  • Ability to work well within a team atmosphere.
  • Excellent time management skills.
  • Creative problem-solving skills.
Good to have:
  • At least one released title on the current or previous console generation (gen8, gen9), preferably AAA.
  • Unreal 5 PCG experience.

Job Details

What we are looking for:

Escape Velocity is looking for a Technical Artist who will be responsible for developing and maintaining Procedural Content and related tools: UE Geometry Script, PCG, Houdini, etc.

What we will do together:

  • Work with art and engineering to understand art requirements and technical limitations.
  • Work in partnership with the art teams to help them solve problems using procedural tools.
  • Research and prototype new techniques to improve the efficiency of content production.
  • Work on automated content optimization tools.

What you will bring:

Our ideal Technical Artist has both an artistic and technical background that covers a wide range of procedural tools. We need someone who can convert ideas into functional tools that will make the lives of artists better. Our Technical Artist is a clear communicator who promotes ideas about improvements in every aspect of the artist’s life and productivity. Preferably someone with Unreal 5 PCG experience.

  • 3+ years of experience in a Technical Art related field.
  • At least one released title on the current or previous console generation (gen8, gen9), preferably AAA.
  • Strong knowledge of modelling and procedural tools in Unreal (Geometry Script, PCG,..)
  • Experience with SideFX Houdini.
  • Experience with Houdini Engine (preferably in Unreal Engine)
  • Experience with a scripting language, preferably Python.
  • Understanding of Object-Oriented programming.
  • Ability to work independently with a high level of autonomy.
  • Strong ability to learn new areas of development.
  • Ability to work well within a team atmosphere.
  • Excellent time management skills.
  • Creative problem-solving skills.

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About The Company

JOIN USEscape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn’t make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play; and we care more about what you bring to the game and studio than how many hours you’re clocking. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things. Finally (and perhaps most importantly) we’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.

Orlando, Florida, United States (On-Site)

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