What we are looking for:
Escape Velocity is looking for a Technical Artist who will be responsible for developing and maintaining Procedural Content and related tools: UE Geometry Script, PCG, Houdini, etc.
What we will do together:
- Work with art and engineering to understand art requirements and technical limitations.
- Work in partnership with the art teams to help them solve problems using procedural tools.
- Research and prototype new techniques to improve the efficiency of content production.
- Work on automated content optimization tools.
What you will bring:
Our ideal Technical Artist has both an artistic and technical background that covers a wide range of procedural tools. We need someone who can convert ideas into functional tools that will make the lives of artists better. Our Technical Artist is a clear communicator who promotes ideas about improvements in every aspect of the artist’s life and productivity. Preferably someone with Unreal 5 PCG experience.
- 3+ years of experience in a Technical Art related field.
- At least one released title on the current or previous console generation (gen8, gen9), preferably AAA.
- Strong knowledge of modelling and procedural tools in Unreal (Geometry Script, PCG,..)
- Experience with SideFX Houdini.
- Experience with Houdini Engine (preferably in Unreal Engine)
- Experience with a scripting language, preferably Python.
- Understanding of Object-Oriented programming.
- Ability to work independently with a high level of autonomy.
- Strong ability to learn new areas of development.
- Ability to work well within a team atmosphere.
- Excellent time management skills.
- Creative problem-solving skills.