IT Systems Engineer

2 Months ago • All levels • System Design

Job Summary

Job Description

Escape Velocity Entertainment is seeking a new IT Systems Engineer to join their IT team. The role involves performing daily tasks to ensure the development team can focus on their work. Responsibilities include onboarding and offboarding employees, maintaining system operations, troubleshooting application issues, acting as a point of contact for IT tickets, and improving existing processes.
Must have:
  • Onboarding new employees
  • Offboarding employees
  • Keeping systems running
  • Troubleshooting application issues
  • Focal point for IT tickets
  • Improving processes

Job Details

What we are looking for:

Here at Escape Velocity Entertainment, we are looking for a new member for our IT team. As an IT Systems Engineer you will perform daily tasks to make sure our development team can focus on developing. You will be responsible for onboarding new employees, offloading employees, keeping systems running, troubleshooting application issues, being a focal point for IT tickets, improving processes and much more.

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About The Company

JOIN USEscape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn’t make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play; and we care more about what you bring to the game and studio than how many hours you’re clocking. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things. Finally (and perhaps most importantly) we’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.
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