Technical Artist Gaming

3 Months ago • 3 Years +

About the job

About the job

Join an established and growing Casino game creator known for product innovation in land-based games as a technical artist to facilitate the adoption of new technology into the art pipeline.

Position Responsibilities

  • Work with the artists and developers to determine the best technical approach to creating and delivering assets for each project.
  • Enhance and optimize assets as needed to best suit development needs.
  • Create and maintain XML files that control the presentation of certain assets.
  • Create and maintain appropriate files structures for all media associated with each game.
  • Archive assets upon completion of development.

Specific Accountabilities

  • Create game title identifiers and generate a complete development folder structure for each new project.
  • Work closely with the studio team to identify all the required visual and audio game assets.
  • Create and maintain graphical templates for the overall GUI and various assets.
  • Create game assets as needed.
  • Work closely with artists and developers to provide technical guidance to ensure content accuracy.
  • Create and edit xml files for art-related data and animation scripts.
  • Work closely with artists and developers to integrate assets into the project.
  • Maintain the asset repository and various other version control repositories (archiving files, creating new folder structures for concept development, etc.).
  • Analyze and report memory/performance concerns throughout a project's development.
  • Work with development team to enhance functionality and usability of internally developed game tools.
  • Provide appropriate captures and documentation for project archival and IP requirements.
  • Create and maintain a detailed record of game assets and ensure the information is communicated to all appropriate parties.
  • Assist in developing and maintaining technical documentation and operational procedures pertaining to asset creation.

Required Knowledge, Skills, and Abilities

  • Experience in creating and editing XML.
  • Experience with Adobe Creative Cloud, specifically Photoshop and After Effects.
  • Experience with Spine desirable
  • Understanding of the Studio game development process and the individual roles of all the contributors.
  • Excellent organization skills and the ability to achieve results within tight deadlines.
  • Experience with SVN or similar source control systems.
  • Experience with Atlassian tools is a plus.

Education and Experience

  • Completed an Art & Design Program from accredited post-secondary institution, or equivalent industry experience.
  • At least 3 years of experience as a Technical Artist.
  • At least 2 years of experience with Adobe Creative tools in a team setting.

Location

  • The role is based in Las Vegas, NV
  • It is in-office 5 days per week
  • Relocation assistance is available

About the company

This land-based gaming company has been building and distributing gaming machines since 1996 and has 1000's of networked machines throughout the US. In a market that will grow by 50% over the next 6 years they have a large and loyal operator base. This company has over 100 employees with a median tenure of over 5.5 years and have been growing their employee-base at an annual rate of 10%.


Desired Skills and Experience

ANIMATE

About The Company

Exploring the cosmos of gaming, where every player becomes a space-faring hero.

United States (Remote)

Nevada, United States (On-Site)

Nevada, United States (Remote)

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