Technical Artist (MOSAIC)

3 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

As a Technical Artist in the MOSAIC team at Ubisoft Singapore, you'll collaborate with vendors to create stunning in-game assets. You will define and establish efficient pipelines, provide technical support to art and tech teams and vendors, optimize workflows, and prepare documentation. Responsibilities include testing the engine and tools, foreseeing technical issues, mentoring the team, supervising graphic design, and assisting in asset integration and validation. You'll bridge the gap between artists and programmers, acting as an interpreter, innovator, and problem solver, ensuring high-quality content while adhering to artistic vision. The role requires expertise in 2D/3D software, game engines (Unreal, Unity), scripting languages (Python, C#), and bug tracking/management systems.
Must have:
  • 5+ years experience in art, tech art, or programming
  • Proficiency in 2D/3D art software & game engines
  • Experience in real-time digital art creation
  • Technical skills in profiling, performance optimization
  • Excellent communication and mentorship skills
Good to have:
  • Leadership and people management experience
  • Experience with Houdini
  • Expertise in specific areas like VFX, Lighting, or Shaders

Job Details

Company Description

Ubisoft’s 19,000 team members, working across more than 30 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Southeast Asia’s largest AAA game development studio with 450 talented team members representing 30+ nationalities. Opening its doors on the sunny shores of Singapore in 2008, Ubisoft Singapore set off on a vision to be a world class video game studio, and in its subsequent years played an essential role in several gaming blockbusters, including just about every Assassin's Creed® game since Assassin's Creed® II, Immortals Fenyx Rising™, and Ghost Recon Online. Its expertise in AAA and live operations, combined with a passion for naval battle gameplay and water technology, pushed the team to lead the development of a brand-new AAA game franchise – Skull and Bones™ which was launched in February 2024.

Job Description

Are you passionate about assets creation and bringing assets to life?

Join our exciting new team, MOSAIC, where we collaborate with vendors around the region to craft stunning in-game assets that will captivate players worldwide. Here, you’ll have the opportunity to work on different projects while being part of a supportive and innovative environment.

As a Senior Technical Artist, you will utilize your hybrid skills to bridge the worlds of the artist and programmer, acting as interpreter, innovator and problem solver. You will collaborate cohesively and efficiently with Directors in the Art, Technical and Production teams to define the pipelines, tools and workflows needed to support and optimize art production. You will be responsible for research, innovation, and the technical guidance to assist the team in delivering the highest technical quality content without compromising on the artistic vision.

What you’ll do:

  • Define, establish efficient and user-friendly pipelines
  • Provide daily technical support to Art, Tech teams and the outsource vendors
  • Collaborate with production and external teams to improve and optimize workflows
  • Prepare and update documentation for content pipelines, tools, features and workflows
  • Be familiar with the graphics design documents and concepts, to be able to determine the graphics technical needs for the projects and act as gatekeeper of budgets, Tech Art constraints and data technical compliance
  • Test the engine, request enhancements, verify all engine-related documents and modify or draft new documents whenever necessary
  • Test tools before they are deployed and ensure that they function properly throughout the production process
  • Be proactive by foreseeing technological issues and needs before they occur
  • Provide constant technical support for tools and the engine to all the team members. Guide and mentor the team to foster skill growth and knowledge sharing.
  • Supervise the graphics design, assist in integration of assets and validation of graphic data in the engine
  • Travel will be expected to vendor offices

Qualifications

  • 5+ years of professional art, technical art, or programming experience
  • An aptitude and drive for innovation, collaboration, decision making and creative problem solving
  • Experience in real-time digital art content creation and artistic workflows
  • Proven technical skills in profiling, performance and optimization
  • Proficiency in 2D/3D art software (Photoshop, Substance Designer, ZBrush, 3DS Max, Maya, Houdini)
  • In-Depth knowledge of game engines (Proprietary, Unreal, Unity)
  • Understanding of scripting languages (Python, C#, Max Script)
  • Familiarity with bug tracking software (JIRA) and management systems (Perforce)
  • Expert level proficiency in one or more areas of game development (Modelling & Texturing, VFX, Lighting, Rendering, Post Processes, Rigging and Animation, Shaders)
  • Industry experience developing AAA titles for current console hardware on all production phases
  • Leadership and people management experience a plus
  • Excellent communication, interpersonal, client focused, mentorship and presentation skills

Additional Information

We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.

Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun!

Similar Jobs

grimlore games - VFX Artist

grimlore games

Munich, Bavaria, Germany (On-Site)
2 Months ago
Red star 3d - Senior Production Manager

Red star 3d

Sheffield, England, United Kingdom (Remote)
2 Months ago
Rockstar Games - Animation Systems Programmer

Rockstar Games

Carlsbad, California, United States (On-Site)
1 Month ago
31st Union - Senior VFX Artist

31st Union

San Mateo, California, United States (On-Site)
2 Months ago
GamePoint - Technical Artist

GamePoint

The Hague, South Holland, Netherlands (Remote)
2 Weeks ago
22 dog studios - Senior VFX Editor

22 dog studios

Milan, Lombardy, Italy (On-Site)
2 Months ago
London stock Exchange - Real-Time Technical Architect

London stock Exchange

London, England, United Kingdom (On-Site)
2 Months ago
Epic Games - Tech Artist

Epic Games

United States (On-Site)
3 Months ago
Milk VFX Studios - VFX Talent and Resource Manager

Milk VFX Studios

London, England, United Kingdom (Hybrid)
2 Months ago
KOJIMA PRODUCTIONS - Technical Artist

KOJIMA PRODUCTIONS

Tokyo, Japan (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Scanline VFX - Research Intern (Fall 2025)

Scanline VFX

Los Angeles, California, United States (Hybrid)
2 Months ago
Housemarque - Lead Environment Artist

Housemarque

Helsinki, Uusimaa, Finland (On-Site)
5 Months ago
Rebellion - Lead VFX Artist

Rebellion

England, United Kingdom (Hybrid)
4 Months ago
Magic Media - Lead 3D Environment Artist

Magic Media

Barcelona, Catalonia, Spain (Remote)
4 Weeks ago
welevel  - Senior Animator (Mocap + Keyframe)

welevel

Munich, Bavaria, Germany (On-Site)
5 Months ago
magic media games - Gaming Marketing Designer

magic media games

(Remote)
2 Weeks ago
Scanline VFX - Producer, Visual Pioneering

Scanline VFX

Los Angeles, California, United States (Hybrid)
4 Months ago
Nexters - Lead 2D Animator

Nexters

Cyprus (Remote)
4 Months ago
Scanline VFX - Senior Rigger

Scanline VFX

Hyderabad, Telangana, India (Hybrid)
4 Weeks ago
Visual Concepts - Senior Graphics Engineer - NBA 2K

Visual Concepts

Budapest, Hungary (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Singapore

Bushiroad - Licensing Executive / Senior Licensing Executive

Bushiroad

Singapore, Singapore (On-Site)
5 Months ago
HoYoverse - Accountant (Accounts Payable)

HoYoverse

Singapore (On-Site)
3 Months ago
Monolith - Manager - Subscriber Growth

Monolith

Singapore (On-Site)
3 Months ago
Mighty Jaxx - Graphic Designer

Mighty Jaxx

Singapore (On-Site)
3 Weeks ago
bytedance - Application Security Engineer - Global Monetization

bytedance

Singapore (On-Site)
3 Months ago
The Walt Disney Company - Manager - Business Relationship Management SEA

The Walt Disney Company

Singapore, Singapore (On-Site)
6 Months ago
Jumio - Director, Strategic Alliances & Partnerships - APAC

Jumio

Singapore (On-Site)
2 Weeks ago
Razer - Associate Director, Software Product Marketing

Razer

Singapore (On-Site)
10 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Goodbye Kansas Studios - VFX Supervisor

Goodbye Kansas Studios

London, England, United Kingdom (Hybrid)
2 Months ago
Epic Games - Tech Artist

Epic Games

London, England, United Kingdom (On-Site)
3 Months ago
Epic Games - Senior Technical Artist

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
3 Months ago
mighty koi - Senior Technical Artist

mighty koi

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago
yellow brick games - Technical Artist, Destruction & Interactivity

yellow brick games

Québec City, Quebec, Canada (Remote)
2 Months ago
Riot Games - Technical Artist - League of Legends, Seasons (Contract)

Riot Games

Singapore (On-Site)
3 Months ago
Tencent - Senior Technical Artist

Tencent

(On-Site)
4 Months ago
Just wont die - Technical Artist

Just wont die

Cambridge, England, United Kingdom (Remote)
2 Months ago
Wizcorp - Senior Technical Artist

Wizcorp

Tokyo, Japan (Remote)
2 Years ago
Handy games - Technical Artist

Handy games

Giebelstadt, Bavaria, Germany (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded