Technical Audio Designer

6 Minutes ago • All levels • Design

Job Summary

Job Description

Futurlab is seeking a Technical Audio Designer for a 6-month, 3-day work week contract. This role involves sole responsibility for creating and implementing all audio for a new IP, focusing on charming, warm, and satisfying SFX. The designer will take creative direction from the Game Director and technical direction from the Lead Programmer, working with Unity/FMOD to deliver high-quality audio on time and to spec. The position is open to UK residents with valid work permits, offering remote, onsite, or hybrid work options.
Must have:
  • Sole responsibility for audio creation and implementation.
  • Drive audio identity of new IP.
  • Help deliver a charming, warm, and satisfying experience.
  • Create SFX that tickles the brain and feels ‘just right’.
  • Take creative direction from Game Director.
  • Take technical direction from Lead Programmer.
  • Understand, define, track, deliver, and implement audio.
  • Learn creative vision and mechanical documentation.
  • Work across Unity/FMOD.
  • Deliver game’s audio to spec and on time.
  • Strong FMOD Experience.
  • Optimised event and parameter design.
  • Considered event grouping and mix bus routing.
  • Troubleshooting and resolving technical audio problems.
  • Ensuring memory/performance requirements are met.
  • Comfortable working as the ‘sole audio professional’.
  • Strong creative instincts across genres and tones.
  • Established portfolio with relevant references.
  • Ability to go beyond the brief.
  • Good Technical Experience with Unity.
  • Proficient in integrating FMOD audio assets into Unity.
  • Proficient in implementing event triggers and parameter modulation with Unity/C#.
  • Proficient in asset management and source control workflows (Git and/or Perforce).
Good to have:
  • Programming experience with implementing/debugging audio behaviours in Unity using C# and FMOD SDK APIs
  • Knowledge of spatial audio and occlusion (Resonance audio or 3rd party solutions)
  • Experience with multi-platform development (PC/Mobile/Consoles)
  • Experience with audio-driven haptic feedback design and implementation
  • Experience in ‘cosy’ or ‘soothing’ game projects
  • Demonstrable familiarity, interest and/or experience with ‘satisfying’ or ‘ASMR’ type SFX
Perks:
  • Competitive salary (dependent on experience)
  • Performance related bonus.
  • Bi-annual salary reviews based on your performance.
  • Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
  • Opportunity to work from home (UK only), out of our Brighton office, or hybrid.
  • 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday!
  • 2 Duvet Days. (No questions asked)
  • Extra day off for your birthday.
  • Studio closure over the Christmas period.
  • 5 paid training and 2 paid volunteer days per year to work on your personal development.
  • Opportunities to attend and speak at gaming events/conferences.
  • Free MS Game Pass or PS+ subscription
  • Free game codes, game swag and merchandise.
  • Bike2work scheme.
  • Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL)
  • Paternity leave - 8 weeks full pay
  • Enhanced Sick Pay.
  • Enhanced Pension.
  • Private Healthcare, includes dental and optical cover.
  • Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions.
  • Eye tests & standard glasses for display work.
  • Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!

Job Details

Description

This is a fixed term 6-month contract, with a 3-day work week.

We're Futurlab, the award-winning game studio behind PowerWash Simulator, the Velocity. series, Peaky Blinders Mastermind, and many more awesome games.

We are looking for a Technical Audio Designer with a strong eye for detail and a passion for creating unique experiences to join our team and either work remotely or based out of our sunny seaside office in the vibrant city of Brighton and Hove. We foster an inclusive and welcoming culture, check out the Life at Futurlab page for reasons why you'd love working here!

As a Technical Audio Designer, you will have sole responsibility for the creation and implementation of all the audio in an exciting new project – driving the audio identity of our new ‘ultra satisfying’ IP. Your goal will be to help the team deliver a charming, warm and satisfying experience – with SFX that tickles the brain and feels ‘just right’.

This will involve taking creative direction from the Game Director and technical direction from the Lead Programmer, using your both your strong technical ability and creative sensibility to understand, define, track, deliver and implement audio across the game.

You will intimately learn and understand the creative vision of the project, its mechanical documentation, how we work across Unity/FMOD and be confident and effective having sole responsibility for delivering the game’s audio to spec and on time.

Please note that we are only able to employ those who are both a UK resident and/or have a valid UK work permit.

Requirements

Essential

  • Strong FMOD Experience
  • Optimised event and parameter design based on audio event trigger/parameter modulation requirements
  • Considered event grouping and mix bus routing for audio quality and accessibility
  • Troubleshooting and resolving technical audio problems
  • Ensuring memory/performance requirements are met when producing audio assets and behaviours using FMOD debug tooling
  • Comfortable working as the ‘sole audio professional’ within the development team – bringing both technical audio expertise and the ability to translate both technical and creative direction into high quality and tonally appropriate SFX and Ambience.
  • Strong creative instincts across a range of genres and tones, with an established portfolio that includes references to the brief you were given and the corresponding work you delivered. An ability to go beyond the brief, challenging your direction to arrive at the core of what will be needed to deliver the most satisfying experience to players.
  • Good Technical Experience
  • Unity
  • Proficient in integrating FMOD audio assets into Unity projects
  • Proficient in implementing or providing technical direction for setting up event triggers and parameter modulation with Unity/C#
  • Version Control
  • Proficient in asset management and source control workflows (Git and/or Perforce)

Desired

  • Programming experience with implementing/debugging audio behaviours in Unity using C# and FMOD SDK APIs
  • Knowledge of spatial audio and occlusion (Resonance audio or 3rd party solutions)

Nice-to-Haves

  • Experience with multi-platform development (PC/Mobile/Consoles)
  • Experience with audio-driven haptic feedback design and implementation
  • Experience in ‘cosy’ or ‘soothing’ game projects.
  • Demonstrable familiarity, interest and/or experience with ‘satisfying’ or ‘ASMR’ type SFX.

Benefits

  • Competitive salary (dependent on experience)
  • Performance related bonus.
  • Bi-annual salary reviews based on your performance.
  • Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
  • Opportunity to work from home (UK only), out of our Brighton office, or hybrid.
  • 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday!
  • 2 Duvet Days. (No questions asked)
  • Extra day off for your birthday.
  • Studio closure over the Christmas period.
  • 5 paid training and 2 paid volunteer days per year to work on your personal development.
  • Opportunities to attend and speak at gaming events/conferences.
  • Free MS Game Pass or PS+ subscription
  • Free game codes, game swag and merchandise.
  • Bike2work scheme.
  • Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL)
  • Paternity leave - 8 weeks full pay
  • Enhanced Sick Pay.
  • Enhanced Pension.
  • Private Healthcare, includes dental and optical cover.
  • Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions.
  • Eye tests & standard glasses for display work.
  • Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!

Equal Opportunities

We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.

Candidates without a valid UK work Visa cannot be considered.

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About The Company

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. FuturLab was originally founded in 2003, but things really took off for us in 2007 when we decided to take a risk: we rocked up to Sony HQ and delivered the pitch that would put us on the map as game developers.

Brighton And Hove, England, United Kingdom (Remote)

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