Works with the Lead Designer and other design teams to understand, iterate and prototype large gameplay systems
Works closely with Engineering teams to understand available tools, structures and already existent systems to prototype as efficiently and efficiently as possible
Collaborate closely with the design team to understand gameplay objectives and translate them into technical solutions
Present design ideas, receive feedback, then adjust designs and metrics accordingly
Own, drive and implement subsystems which contribute to larger gameplay
Design and implement tools to allow other designers to quickly playtest gameplay scenarios
Manage gameplay data
Work in Miro, Confluence and other design communication tools
Other duties may be assigned
A passion for gaming and game development
Undergraduate degree (in Game Design or Computer Science) or equivalent industry experience
Experience with Unreal 4/5 (UE4/5)
Excellent understanding of UE5’s Blueprints
At least basic understanding of C++/Software development structures
Ability to prototype efficiently in a fast-paced development environment
Ability to work in large international teams
Remain current on console games and a knowledge of game mechanics across a variety of genres and platforms
Proficient at giving and receiving feedback
Highly motivated self-starter and creative thinker with fresh ideas
Excellent written and verbal communication skills
Experience with SQL
Previously released game titles
Experience with Figma & UX Design
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