Technical UI Designer

d3t

Job Summary

d3t is seeking a Technical UI Designer for a 9-month fixed-term contract to join their Art Team. The role involves creating UI content for games using the Frostbite engine, collaborating with designers, programmers, and artists. Responsibilities include structuring, planning, estimating, and implementing UI features like 2D/3D layouts, menu flows, animations, and HUDs, using visual programming. The position can be remote, studio-based, or hybrid, starting in January 2026.

Must Have

  • Work with the team to structure, plan, estimate, and implement features.
  • Implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs.
  • Use visual programming language to implement UI logic.
  • Improve implementation based on feedback, design requirements, art, and creative direction.
  • Report to technical directors and project managers.
  • Have a collaborative and inclusive attitude.
  • 3+ years of professional game development experience working with game engines.
  • Experience with Frostbite or similar (e.g., UE5).
  • Implemented UI screens, widgets, logic, and data flows.
  • Experience in rapid prototyping.
  • Experience polishing features to AAA quality and maintaining them.

Good to Have

  • Experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt.

Perks & Benefits

  • 25 days holiday (+ bank holidays + up to 5 days extra for length of service)
  • Company Pension Scheme
  • Flexible working hours
  • Anti-crunch ethos
  • Free Parking

Job Description

THE d3t STUDIO

d3t is at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients Our studios, part of the Keywords Studios Group, works on multiple exciting projects at any one time offering plenty of variety and involvement.

We have been established over 15 years and our studio projects have included EA SPORTS FC™ 26, EA SPORTS FC™ 25, Mafia: The Old Country, Hogwarts Legacy, Dead Island 2, Sea of Thieves, LEGO Star Wars: The Skywalker Saga, Vampire: The Masquerade – Bloodhunt, Marvel’s Guardians of the Galaxy, Alan Wake Remastered, Mafia II: Definitive Edition, Assetto Corsa Competizione, The Witcher 3: Wild Hunt and more.

Our studios are based near Runcorn, Cheshire and Gateshead, Tyne and Wear where we offer an amazingly professional, fun and supportive working environment. We are very passionate about what we do and pride ourselves on our inclusive mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz including 2021, 2022, 2023 and 2024. In addition, we won Best Creative Service Provider at Develop 2022 and were announced as the Best Large Studio at The Game Republic Awards in 2025.

THE ROLE - Technical UI Designer

d3t has a new opportunity for a Technical UI Designer to join a new project within our Art Team.

As a Technical UI Designer you will create UI content for the game, partnering with game designers, programmers and artists to develop features in the game using the Frostbite engine.

This opportunity is for a fixed-term contract of 9 Months and can be offered as remote, studio based or hybrid working. The role will be due to start in January 2026.

RESPONSIBILITIES

  • Work with the team to structure, plan, estimate, and implement features that align with the game’s goals, accessibility, and technical standards.
  • Work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more.
  • Use visual programming language to implement UI logic.
  • Improve implementation based on feedback, design requirements, art, and creative direction.
  • Report to technical directors and project managers.
  • Have a collaborative and inclusive attitude.

EXPERIENCE AND SKILLS REQUIRED

  • 3+ years of professional game development experience working with game engines.
  • Frostbite Experience preferred but a similar experience in UE5 is also workable with training provided on Frostbite.
  • Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.
  • Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish with full ownership.
  • Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.
  • Experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt would be a bonus.

BENEFITS AND PERKS

Just some of the many offered by our studio include:

  • 25 days holiday (+ bank holidays + up to 5 days extra for length of service)
  • Company Pension Scheme
  • Flexible working hours
  • Anti-crunch ethos – an amazingly professional and supportive working environment
  • Free Parking

ADDITIONAL INFORMATION

We offer a flexible working hours policy – this role can be hybrid, remote (UK based only) or studio based at either of our studio sites – d3t (Runcorn, Cheshire) or Coconut Lizard (Gateshead, Tyne & Wear).

Interviews will be help by video call.

Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

Apply Now

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PERSONAL DATA PROTECTION POLICY

d3t is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy

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We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.

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6 Skills Required For This Role

Unreal Unity Game Texts Prototyping Marvel Im Gui