Vehicle Artist (Mid/Senior)

12 Minutes ago • All levels • Prop Art

Job Summary

Job Description

Rockstar Games is seeking talented Senior and Mid-level Vehicle Artists for a full-time, in-office position at their Bangalore, India studio. The role involves creating a diverse range of vehicle artwork for world-class entertainment experiences. Artists will design, model, and texture all modes of transport, ensuring they function within the game world and meet high visual standards, collaborating with various departments to deliver industry-leading games.
Must have:
  • Work in a specialised vehicle department within a larger team
  • Design and create assets that are not carbon copies of existing vehicles, retaining essence of real-world references
  • Gather research, design and model vehicle artwork in 3D, creating functional interior and exterior parts
  • Create textures and shaders to describe accurate real-world material types (paint finishes, metals, wood, fabric, hides)
  • Export and test assets to the game, maintaining quality control and expected function
  • A comprehensive modelling and texturing portfolio showing a varied range of 3D vehicle art completed to a very high standard
  • Extensive experience using 3DStudio Max for modelling
  • Extensive experience using Adobe Photoshop for texturing
  • Full understanding of current generation production workflows for vehicle art asset production
  • Keen understanding and appreciation of structure and construction/silhouette in modelling
  • Exceptional mesh topology skills
  • Detail-obsessed eye for creating and manipulating texture maps for shader passes (diffuse, normal, spec, weathering)
  • Excellent understanding of maximising UV space
  • Critical awareness of game asset expense/cost relative to target engine/rendering requirements (poly counts, texture sizes)
Good to have:
  • One or more years relevant development experience in-studio or in vehicle modding scene
  • Shipped current generation console titles as a vehicle artist
  • Knowledge and understanding of a PBR based shader workflow
  • Experience with Quixel software suite or similar for shader development
  • Strong traditional art foundations (observational drawing, photography, technical illustration)
  • Willingness to test and practically use new workflow tools, both internal and 3rd party
  • Strive to implement new techniques that increase art quality and efficiency across disciplines
  • Deep understanding and love of car culture

Job Details

At Rockstar Games, we create world-class entertainment experiences.

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar India is on the lookout for talented Senior and Mid-level Vehicle Artists who have a passion for creating an incredible and varied range of vehicle artwork.

This is a full-time, in-office position based out of Rockstar’s large game development studio in Bangalore, India.

WHAT WE DO

  • The Vehicle Art team design, build and texture all modes of transport within our game worlds. If you can drive, ride, sail or fly in it, we will have created it.
  • Our vehicles are not just modes of transport but an extension of a player’s personality and desires, their tastes and aesthetics – not only customizable and configurable, but with an inherent history for both the type of vehicle and the game-world brand it represents. From brand-new to worn and weathered, we want each vehicle to be a ‘character’ in its own right.
  • We research in-depth and maintain understanding of all modes of transport – how they function and are constructed, and the cultural attachment people and the world at large have to them.
  • We work with other internal departments in design, code and animation to make sure our vehicles work functionally with their expectations and needs.
  • We work alongside other art departments to ensure our assets hit the highest visual standards and remain consistent with the entire game world visuals.

RESPONSIBILITIES

  • You will work in a specialised vehicle department within a larger team that is very passionate about making industry leading games.
  • We value individual design skills; including concept and creation of assets that are not carbon copies of existing vehicles - but still retain an essence and design feel of their specific real-world references and associated individual styling cues.
  • You will gather research, design and model vehicle artwork in 3D, and follow our proven workflows to create functional parts both interior and exterior for them.
  • You will work to create textures and shaders to faithfully describe accurate real-world material types, representing paint finishes, metals, wood, fabric and hides.
  • Work with our engine tools to export and test your assets to the game, where you will test and maintain both the individual quality control and expected function of the asset.

QUALIFICATIONS

  • A comprehensive modelling and texturing portfolio showing a varied range of 3D vehicle art completed to a very high standard is required to apply.

SKILLS

  • Extensive experience using 3DStudio Max for modelling, and Adobe Photoshop for texturing.
  • A full understanding of all current generation production workflows, as they pertain to vehicle art asset production.
  • A keen understanding and appreciation of structure and construction/silhouette in respect of modelling – resolution of assets relative to world scale and exceptional mesh topology skills.
  • A detail obsessed eye for creating and manipulating texture maps for shader passes - diffuse, normal, spec, weathering etc. - and excellent understanding of the value of maximising UV space.
  • A critical awareness of the expense/cost of a game asset relative to the target engine/rendering requirements – poly counts and texture sizes.
  • A great team-player: Self-motivated with good communication skills.
  • Able to accurately follow common goals and time-driven set tasks whilst working under own initiative. Effective time management skills to deliver the brief to deadlines without sacrificing quality.
  • Skilled at feeding back on task progress to Leads and line managers.
  • Ability to collaborate effectively with other team disciplines (code, design, animation, tools).

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • One or more years relevant development experience in-studio or in vehicle modding scene.
  • Have shipped current generation console titles as a vehicle artist.
  • Knowledge and understanding of a PBR based shader workflow.
  • Experience with Quixel software suite or similar for shader development.
  • Strong traditional art foundations: including but not limited to observational drawing, photography and technical illustration.
  • Willingness to test and practically use new workflow tools, both internal and 3rd party.
  • Strive to implement new techniques that increase art quality and efficiency across disciplines.
  • Deep understanding and love of car culture.

HOW TO APPLY

Please apply with a CV and cover-letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.

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